Abstract:Interior design involves the careful selection and arrangement of objects to create an aesthetically pleasing, functional, and harmonized space that aligns with the client's design brief. This task is particularly challenging, as a successful design must not only incorporate all the necessary objects in a cohesive style, but also ensure they are arranged in a way that maximizes accessibility, while adhering to a variety of affordability and usage considerations. Data-driven solutions have been proposed, but these are typically room- or domain-specific and lack explainability in their design design considerations used in producing the final layout. In this paper, we investigate if large language models (LLMs) can be directly utilized for interior design. While we find that LLMs are not yet capable of generating complete layouts, they can be effectively leveraged in a structured manner, inspired by the workflow of interior designers. By systematically probing LLMs, we can reliably generate a list of objects along with relevant constraints that guide their placement. We translate this information into a design layout graph, which is then solved using an off-the-shelf constrained optimization setup to generate the final layouts. We benchmark our algorithm in various design configurations against existing LLM-based methods and human designs, and evaluate the results using a variety of quantitative and qualitative metrics along with user studies. In summary, we demonstrate that LLMs, when used in a structured manner, can effectively generate diverse high-quality layouts, making them a viable solution for creating large-scale virtual scenes. Project webpage at https://flairgpt.github.io/
Abstract:We introduce Temporal Residual Jacobians as a novel representation to enable data-driven motion transfer. Our approach does not assume access to any rigging or intermediate shape keyframes, produces geometrically and temporally consistent motions, and can be used to transfer long motion sequences. Central to our approach are two coupled neural networks that individually predict local geometric and temporal changes that are subsequently integrated, spatially and temporally, to produce the final animated meshes. The two networks are jointly trained, complement each other in producing spatial and temporal signals, and are supervised directly with 3D positional information. During inference, in the absence of keyframes, our method essentially solves a motion extrapolation problem. We test our setup on diverse meshes (synthetic and scanned shapes) to demonstrate its superiority in generating realistic and natural-looking animations on unseen body shapes against SoTA alternatives. Supplemental video and code are available at https://temporaljacobians.github.io/ .
Abstract:We present Diff3F as a simple, robust, and class-agnostic feature descriptor that can be computed for untextured input shapes (meshes or point clouds). Our method distills diffusion features from image foundational models onto input shapes. Specifically, we use the input shapes to produce depth and normal maps as guidance for conditional image synthesis, and in the process produce (diffusion) features in 2D that we subsequently lift and aggregate on the original surface. Our key observation is that even if the conditional image generations obtained from multi-view rendering of the input shapes are inconsistent, the associated image features are robust and can be directly aggregated across views. This produces semantic features on the input shapes, without requiring additional data or training. We perform extensive experiments on multiple benchmarks (SHREC'19, SHREC'20, and TOSCA) and demonstrate that our features, being semantic instead of geometric, produce reliable correspondence across both isometeric and non-isometrically related shape families.
Abstract:Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been devoted to efficient optimization leading to real-time training and rendering, options for interactive editing NeRFs remain limited. We present a very simple but effective neural network architecture that is fast and efficient while maintaining a low memory footprint. This architecture can be incrementally guided through user-friendly image-based edits. Our representation allows straightforward object selection via semantic feature distillation at the training stage. More importantly, we propose a local 3D-aware image context to facilitate view-consistent image editing that can then be distilled into fine-tuned NeRFs, via geometric and appearance adjustments. We evaluate our setup on a variety of examples to demonstrate appearance and geometric edits and report 10-30x speedup over concurrent work focusing on text-guided NeRF editing. Video results can be seen on our project webpage at https://proteusnerf.github.io.
Abstract:Generative Adversarial Networks GANs are algorithmic architectures that use two neural networks, pitting one against the opposite so as to come up with new, synthetic instances of data that can pass for real data. Training a GAN is a challenging problem which requires us to apply advanced techniques like hyperparameter tuning, architecture engineering etc. Many different losses, regularization and normalization schemes, network architectures have been proposed to solve this challenging problem for different types of datasets. It becomes necessary to understand the experimental observations and deduce a simple theory for it. In this paper, we perform empirical experiments using parameterized synthetic datasets to probe what traits affect learnability.