Abstract:As Large Language Models (LLMs) become increasingly integrated into our daily lives, the potential harms from deceptive behavior underlie the need for faithfully interpreting their decision-making. While traditional probing methods have shown some effectiveness, they remain best for narrowly scoped tasks while more comprehensive explanations are still necessary. To this end, we investigate meta-models-an architecture using a "meta-model" that takes activations from an "input-model" and answers natural language questions about the input-model's behaviors. We evaluate the meta-model's ability to generalize by training them on selected task types and assessing their out-of-distribution performance in deceptive scenarios. Our findings show that meta-models generalize well to out-of-distribution tasks and point towards opportunities for future research in this area.
Abstract:Large language models have demonstrated remarkable few-shot performance on many natural language understanding tasks. Despite several demonstrations of using large language models in complex, strategic scenarios, there lacks a comprehensive framework for evaluating agents' performance across various types of reasoning found in games. To address this gap, we introduce GameBench, a cross-domain benchmark for evaluating strategic reasoning abilities of LLM agents. We focus on 9 different game environments, where each covers at least one axis of key reasoning skill identified in strategy games, and select games for which strategy explanations are unlikely to form a significant portion of models' pretraining corpuses. Our evaluations use GPT-3 and GPT-4 in their base form along with two scaffolding frameworks designed to enhance strategic reasoning ability: Chain-of-Thought (CoT) prompting and Reasoning Via Planning (RAP). Our results show that none of the tested models match human performance, and at worse GPT-4 performs worse than random action. CoT and RAP both improve scores but not comparable to human levels.