Abstract:A key development in the cybersecurity evaluations space is the work carried out by Meta, through their CyberSecEval approach. While this work is undoubtedly a useful contribution to a nascent field, there are notable features that limit its utility. Key drawbacks focus on the insecure code detection part of Meta's methodology. We explore these limitations, and use our exploration as a test case for LLM-assisted benchmark analysis.
Abstract:Large language models have demonstrated remarkable few-shot performance on many natural language understanding tasks. Despite several demonstrations of using large language models in complex, strategic scenarios, there lacks a comprehensive framework for evaluating agents' performance across various types of reasoning found in games. To address this gap, we introduce GameBench, a cross-domain benchmark for evaluating strategic reasoning abilities of LLM agents. We focus on 9 different game environments, where each covers at least one axis of key reasoning skill identified in strategy games, and select games for which strategy explanations are unlikely to form a significant portion of models' pretraining corpuses. Our evaluations use GPT-3 and GPT-4 in their base form along with two scaffolding frameworks designed to enhance strategic reasoning ability: Chain-of-Thought (CoT) prompting and Reasoning Via Planning (RAP). Our results show that none of the tested models match human performance, and at worse GPT-4 performs worse than random action. CoT and RAP both improve scores but not comparable to human levels.