Abstract:Large language models (LLMs) are essential in natural language processing (NLP) but are costly in data collection, pre-training, fine-tuning, and inference. Task-specific small language models (SLMs) offer a cheaper alternative but lack robustness and generalization. This paper proposes LEGO, a novel technique to extract SLMs from an LLM and recombine them. Using state-of-the-art LLM pruning strategies, we can create task- and user-specific SLM building blocks that are efficient for fine-tuning and inference while also preserving user data privacy. LEGO utilizes Federated Learning and a novel aggregation scheme for the LLM reconstruction, maintaining robustness without high costs and preserving user data privacy. We experimentally demonstrate the versatility of LEGO, showing its ability to enable model heterogeneity and mitigate the effects of data heterogeneity while maintaining LLM robustness.
Abstract:As virtual agents become increasingly prevalent in human-computer interaction, generating realistic and contextually appropriate gestures in real-time remains a significant challenge. While neural rendering techniques have made substantial progress with static scripts, their applicability to human-computer interactions remains limited. To address this, we introduce Large Body Language Models (LBLMs) and present LBLM-AVA, a novel LBLM architecture that combines a Transformer-XL large language model with a parallelized diffusion model to generate human-like gestures from multimodal inputs (text, audio, and video). LBLM-AVA incorporates several key components enhancing its gesture generation capabilities, such as multimodal-to-pose embeddings, enhanced sequence-to-sequence mapping with redefined attention mechanisms, a temporal smoothing module for gesture sequence coherence, and an attention-based refinement module for enhanced realism. The model is trained on our large-scale proprietary open-source dataset Allo-AVA. LBLM-AVA achieves state-of-the-art performance in generating lifelike and contextually appropriate gestures with a 30% reduction in Fr\'echet Gesture Distance (FGD), and a 25% improvement in Fr\'echet Inception Distance compared to existing approaches.
Abstract:The scarcity of high-quality, multimodal training data severely hinders the creation of lifelike avatar animations for conversational AI in virtual environments. Existing datasets often lack the intricate synchronization between speech, facial expressions, and body movements that characterize natural human communication. To address this critical gap, we introduce Allo-AVA, a large-scale dataset specifically designed for text and audio-driven avatar gesture animation in an allocentric (third person point-of-view) context. Allo-AVA consists of $\sim$1,250 hours of diverse video content, complete with audio, transcripts, and extracted keypoints. Allo-AVA uniquely maps these keypoints to precise timestamps, enabling accurate replication of human movements (body and facial gestures) in synchronization with speech. This comprehensive resource enables the development and evaluation of more natural, context-aware avatar animation models, potentially transforming applications ranging from virtual reality to digital assistants.
Abstract:Retrieval augmented generation (RAG) systems augment how knowledge language models are by integrating external information sources such as Wikipedia, internal documents, scientific papers, or the open internet. RAG systems that rely on the open internet as their knowledge source have to contend with the complexities of human-generated content. Human communication extends much deeper than just the words rendered as text. Intent, tonality, and connotation can all change the meaning of what is being conveyed. Recent real-world deployments of RAG systems have shown some difficulty in understanding these nuances of human communication. One significant challenge for these systems lies in processing sarcasm. Though the Large Language Models (LLMs) that make up the backbone of these RAG systems are able to detect sarcasm, they currently do not always use these detections for the subsequent processing of text. To address these issues, in this paper, we synthetically generate sarcastic passages from Natural Question's Wikipedia retrieval corpus. We then test the impact of these passages on the performance of both the retriever and reader portion of the RAG pipeline. We introduce a prompting system designed to enhance the model's ability to interpret and generate responses in the presence of sarcasm, thus improving overall system performance. Finally, we conduct ablation studies to validate the effectiveness of our approach, demonstrating improvements in handling sarcastic content within RAG systems.
Abstract:Given the prevalence of large language models (LLMs) and the prohibitive cost of training these models from scratch, dynamically forgetting specific knowledge e.g., private or proprietary, without retraining the model has become an important capability. This paper proposes a novel method to achieve this objective called UNLEARN. The approach builds upon subspace methods to identify and specifically target the removal of knowledge without adversely affecting other knowledge in the LLM. Results demonstrate 96% of targeted knowledge can be forgotten while maintaining performance on other knowledge within 2.5% of the original model, significantly outperforming the discriminatory abilities of the previous state-of-the-art. A dual method called LEARN is also proposed for targeted knowledge addition. Results show LEARN can match the fine-tuning accuracy of Low-Rank Adaptation (LoRA) without adversely affecting similar tasks.
Abstract:We present Reinforcement Learning via Auxiliary Task Distillation (AuxDistill), a new method that enables reinforcement learning (RL) to perform long-horizon robot control problems by distilling behaviors from auxiliary RL tasks. AuxDistill achieves this by concurrently carrying out multi-task RL with auxiliary tasks, which are easier to learn and relevant to the main task. A weighted distillation loss transfers behaviors from these auxiliary tasks to solve the main task. We demonstrate that AuxDistill can learn a pixels-to-actions policy for a challenging multi-stage embodied object rearrangement task from the environment reward without demonstrations, a learning curriculum, or pre-trained skills. AuxDistill achieves $2.3 \times$ higher success than the previous state-of-the-art baseline in the Habitat Object Rearrangement benchmark and outperforms methods that use pre-trained skills and expert demonstrations.
Abstract:An emerging area of research in situated and multimodal interactive conversations (SIMMC) includes interactions in scientific papers. Since scientific papers are primarily composed of text, equations, figures, and tables, SIMMC methods must be developed specifically for each component to support the depth of inquiry and interactions required by research scientists. This work introduces Conversational Papers (cPAPERS), a dataset of conversational question-answer pairs from reviews of academic papers grounded in these paper components and their associated references from scientific documents available on arXiv. We present a data collection strategy to collect these question-answer pairs from OpenReview and associate them with contextual information from LaTeX source files. Additionally, we present a series of baseline approaches utilizing Large Language Models (LLMs) in both zero-shot and fine-tuned configurations to address the cPAPERS dataset.
Abstract:This paper introduces Interactive Tables (iTBLS), a dataset of interactive conversations situated in tables from scientific articles. This dataset is designed to facilitate human-AI collaborative problem-solving through AI-powered multi-task tabular capabilities. In contrast to prior work that models interactions as factoid QA or procedure synthesis, iTBLS broadens the scope of interactions to include mathematical reasoning, natural language manipulation, and expansion of existing tables from natural language conversation by delineating interactions into one of three tasks: interpretation, modification, or generation. Additionally, the paper presents a suite of baseline approaches to iTBLS, utilizing zero-shot prompting and parameter-efficient fine-tuning for different computing situations. We also introduce a novel multi-step approach and show how it can be leveraged in conjunction with parameter-efficient fine-tuning to achieve the state-of-the-art on iTBLS; outperforming standard parameter-efficient fine-tuning by up to 15% on interpretation, 18% on modification, and 38% on generation.
Abstract:Distilling large, unstructured text into a structured, condensed form such as tables is an open research problem. One of the primary challenges in automatically generating tables is ensuring their syntactic validity. Prior approaches address this challenge by including additional parameters in the Transformer's attention mechanism to attend to specific rows and column headers. In contrast to this single-stage method, this paper presents a two-stage approach called Generative Tables (gTBLS). The first stage infers table structure (row and column headers) from the text. The second stage formulates questions using these headers and fine-tunes a causal language model to answer them. Furthermore, the gTBLS approach is amenable to the utilization of pre-trained Large Language Models in a zero-shot configuration, presenting a solution for table generation in situations where fine-tuning is not feasible. gTBLS improves prior approaches by up to 10% in BERTScore on the table construction task and up to 20% on the table content generation task of the E2E, WikiTableText, WikiBio, and RotoWire datasets.
Abstract:This study analyzes changes in the attention mechanisms of large language models (LLMs) when used to understand natural conversations between humans (human-human). We analyze three use cases of LLMs: interactions over web content, code, and mathematical texts. By analyzing attention distance, dispersion, and interdependency across these domains, we highlight the unique challenges posed by conversational data. Notably, conversations require nuanced handling of long-term contextual relationships and exhibit higher complexity through their attention patterns. Our findings reveal that while language models exhibit domain-specific attention behaviors, there is a significant gap in their ability to specialize in human conversations. Through detailed attention entropy analysis and t-SNE visualizations, we demonstrate the need for models trained with a diverse array of high-quality conversational data to enhance understanding and generation of human-like dialogue. This research highlights the importance of domain specialization in language models and suggests pathways for future advancement in modeling human conversational nuances.