Abstract:We study a pathfinding problem where only locations (i.e., vertices) are given, and edges are implicitly defined by an oracle answering the connectivity of two locations. Despite its simple structure, this problem becomes non-trivial with a massive number of locations, due to posing a huge branching factor for search algorithms. Limiting the number of successors, such as with nearest neighbors, can reduce search efforts but compromises completeness. Instead, we propose a novel LaCAS* algorithm, which does not generate successors all at once but gradually generates successors as the search progresses. This scheme is implemented with k-nearest neighbors search on a k-d tree. LaCAS* is a complete and anytime algorithm that eventually converges to the optima. Extensive evaluations demonstrate the efficacy of LaCAS*, e.g., solving complex pathfinding instances quickly, where conventional methods falter.
Abstract:This paper addresses the challenges of real-time, large-scale, and near-optimal multi-agent pathfinding (MAPF) through enhancements to the recently proposed LaCAM* algorithm. LaCAM* is a scalable search-based algorithm that guarantees the eventual finding of optimal solutions for cumulative transition costs. While it has demonstrated remarkable planning success rates, surpassing various state-of-the-art MAPF methods, its initial solution quality is far from optimal, and its convergence speed to the optimum is slow. To overcome these limitations, this paper introduces several improvement techniques, partly drawing inspiration from other MAPF methods. We provide empirical evidence that the fusion of these techniques significantly improves the solution quality of LaCAM*, thus further pushing the boundaries of MAPF algorithms.
Abstract:This study extends the recently-developed LaCAM algorithm for multi-agent pathfinding (MAPF). LaCAM is a sub-optimal search-based algorithm that uses lazy successor generation to dramatically reduce the planning effort. We present two enhancements. First, we propose its anytime version, called LaCAM*, which eventually converges to optima, provided that solution costs are accumulated transition costs. Second, we improve the successor generation to quickly obtain initial solutions. Exhaustive experiments demonstrate their utility. For instance, LaCAM* sub-optimally solved 99% of the instances retrieved from the MAPF benchmark, where the number of agents varied up to a thousand, within ten seconds on a standard desktop PC, while ensuring eventual convergence to optima; developing a new horizon of MAPF algorithms.
Abstract:We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective is then to prepare a set of paths and switching rules for each agent, ensuring that all correct agents reach their destinations without collisions or deadlocks, despite unforeseen crashes of other agents. Such planning is attractive to build reliable multi-robot systems. We present problem formalization, theoretical analysis such as computational complexities, and how to solve this offline planning problem.
Abstract:We propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints addition search for MAPF (LaCAM). MAPF is a problem of finding collision-free paths for multiple agents on graphs and is the foundation of multi-robot coordination. LaCAM uses a two-level search to find solutions quickly, even with hundreds of agents or more. At the low-level, it searches constraints about agents' locations. At the high-level, it searches a sequence of all agents' locations, following the constraints specified by the low-level. Our exhaustive experiments reveal that LaCAM is comparable to or outperforms state-of-the-art sub-optimal MAPF algorithms in a variety of scenarios, regarding success rate, planning time, and solution quality of sum-of-costs.
Abstract:We propose a novel algorithm to solve multi-robot motion planning (MRMP) rapidly, that we call Simultaneous Sampling-and-Search Planning (SSSP). Conventional MRMP studies mostly take the form of two-phase planning that constructs roadmaps then finds inter-robot collision-free paths on those roadmaps. In contrast, SSSP performs roadmap construction and collision-free pathfinding at the same time. This is realized by uniting techniques of single-robot sampling-based motion planning and search techniques of multi-agent pathfinding on discretized environments. SSSP ensures to find a solution if exists on the search space defined by the Cartesian product of robot-wise roadmaps. Our empirical evaluation in various scenarios demonstrates that SSSP significantly outperforms standard approaches to MRMP, i.e., solving more problem instances much faster. We also applied SSSP to planning for 32 ground robots in a dense situation.
Abstract:Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance. One promising approach is to first construct graphs approximating the spaces, called roadmaps, and then apply multi-agent pathfinding (MAPF) algorithms to derive a set of conflict-free paths. While conventional studies have utilized roadmap construction methods developed for single-agent planning, it remains largely unexplored how we can construct roadmaps that work effectively for multiple agents. To this end, we propose a novel concept of roadmaps called cooperative timed roadmaps (CTRMs). CTRMs enable each agent to focus on its important locations around potential solution paths in a way that considers the behavior of other agents to avoid inter-agent collisions (i.e., "cooperative"), while being augmented in the time direction to make it easy to derive a "timed" solution path. To construct CTRMs, we developed a machine-learning approach that learns a generative model from a collection of relevant problem instances and plausible solutions and then uses the learned model to sample the vertices of CTRMs for new, previously unseen problem instances. Our empirical evaluation revealed that the use of CTRMs significantly reduced the planning effort with acceptable overheads while maintaining a success rate and solution quality comparable to conventional roadmap construction approaches.
Abstract:Real-time planning for a combined problem of target assignment and path planning for multiple agents, also known as the unlabeled version of Multi-Agent Path Finding (MAPF), is crucial for high-level coordination in multi-agent systems, e.g., pattern formation by robot swarms. This paper studies two aspects of unlabeled-MAPF: (1) offline scenario: solving large instances by centralized approaches with small computation time, and (2) online scenario: executing unlabeled-MAPF despite timing uncertainties of real robots. For this purpose, we propose TSWAP, a novel complete algorithm consisting of target assignment with lazy evaluation and path planning with target swapping. TSWAP can adapt to both offline and online scenarios. We empirically demonstrate that Offline TSWAP is highly scalable; providing near-optimal solutions while reducing runtime by orders of magnitude compared to existing approaches. In addition, we present the benefits of Online TSWAP, such as delay tolerance, through real-robot demos.
Abstract:Cooperative intelligent transportation systems (ITS) are used by autonomous vehicles to communicate with surrounding autonomous vehicles and roadside units (RSU). Current C-ITS applications focus primarily on real-time information sharing, such as cooperative perception. In addition to real-time information sharing, self-driving cars need to coordinate their action plans to achieve higher safety and efficiency. For this reason, this study defines a vehicle's future action plan/path and designs a cooperative path-planning model at intersections using future path sharing based on the future path information of multiple vehicles. The notion is that when the RSU detects a potential conflict of vehicle paths or an acceleration opportunity according to the shared future paths, it will generate a coordinated path update that adjusts the speeds of the vehicles. We implemented the proposed method using the open-source Autoware autonomous driving software and evaluated it with the LGSVL autonomous vehicle simulator. We conducted simulation experiments with two vehicles at a blind intersection scenario, finding that each car can travel safely and more efficiently by planning a path that reflects the action plans of all vehicles involved. The time consumed by introducing the RSU is 23.0 % and 28.1 % shorter than that of the stand-alone autonomous driving case at the intersection.
Abstract:This paper studies a novel planning problem for multiple agents moving on graphs that we call offline time-independent multi-agent path planning (OTIMAPP). The motivation is to overcome time uncertainties in multi-agent scenarios where we cannot expect agents to act perfectly following timed plans, e.g., executions with mobile robots. For this purpose, OTIMAPP abandons all timing assumptions; it is offline planning that assumes event-driven executions without or less run-time effort. The problem is finding plans to be terminated correctly in any action orders of agents, i.e., guaranteeing that all agents eventually reach their destinations. We address a bunch of questions for this problem: required conditions for feasible solutions, computational complexity, comparison with well-known other multi-agent problems, construction of solvers, effective relaxation of a solution concept, and how to implement the plans by actual robots. Throughout the paper, we establish the foundation of OTIMAPP and demonstrate its utility. A video is available at https://kei18.github.io/otimapp.