Abstract:We re-examine the situation entity (SE) classification task with varying amounts of available training data. We exploit a Transformer-based variational autoencoder to encode sentences into a lower dimensional latent space, which is used to generate the text and learn a SE classifier. Test set and cross-genre evaluations show that when training data is plentiful, the proposed model can improve over the previous discriminative state-of-the-art models. Our approach performs disproportionately better with smaller amounts of training data, but when faced with extremely small sets (4 instances per label), generative RNN methods outperform transformers. Our work provides guidance for future efforts on SE and semantic prediction tasks, and low-label training regimes.
Abstract:We propose a cross-modality manifold alignment procedure that leverages triplet loss to jointly learn consistent, multi-modal embeddings of language-based concepts of real-world items. Our approach learns these embeddings by sampling triples of anchor, positive, and negative data points from RGB-depth images and their natural language descriptions. We show that our approach can benefit from, but does not require, post-processing steps such as Procrustes analysis, in contrast to some of our baselines which require it for reasonable performance. We demonstrate the effectiveness of our approach on two datasets commonly used to develop robotic-based grounded language learning systems, where our approach outperforms four baselines, including a state-of-the-art approach, across five evaluation metrics.
Abstract:Grounded language acquisition -- learning how language-based interactions refer to the world around them -- is amajor area of research in robotics, NLP, and HCI. In practice the data used for learning consists almost entirely of textual descriptions, which tend to be cleaner, clearer, and more grammatical than actual human interactions. In this work, we present the Grounded Language Dataset (GoLD), a multimodal dataset of common household objects described by people using either spoken or written language. We analyze the differences and present an experiment showing how the different modalities affect language learning from human in-put. This will enable researchers studying the intersection of robotics, NLP, and HCI to better investigate how the multiple modalities of image, text, and speech interact, as well as show differences in the vernacular of these modalities impact results.