Abstract:Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.
Abstract:Self-supervised monocular depth estimation (DE) is an approach to learning depth without costly depth ground truths. However, it often struggles with moving objects that violate the static scene assumption during training. To address this issue, we introduce a coarse-to-fine training strategy leveraging the ground contacting prior based on the observation that most moving objects in outdoor scenes contact the ground. In the coarse training stage, we exclude the objects in dynamic classes from the reprojection loss calculation to avoid inaccurate depth learning. To provide precise supervision on the depth of the objects, we present a novel Ground-contacting-prior Disparity Smoothness Loss (GDS-Loss) that encourages a DE network to align the depth of the objects with their ground-contacting points. Subsequently, in the fine training stage, we refine the DE network to learn the detailed depth of the objects from the reprojection loss, while ensuring accurate DE on the moving object regions by employing our regularization loss with a cost-volume-based weighting factor. Our overall coarse-to-fine training strategy can easily be integrated with existing DE methods without any modifications, significantly enhancing DE performance on challenging Cityscapes and KITTI datasets, especially in the moving object regions.
Abstract:Recent advances in neural rendering have shown that, albeit slow, implicit compact models can learn a scene's geometries and view-dependent appearances from multiple views. To maintain such a small memory footprint but achieve faster inference times, recent works have adopted `sampler' networks that adaptively sample a small subset of points along each ray in the implicit neural radiance fields. Although these methods achieve up to a 10$\times$ reduction in rendering time, they still suffer from considerable quality degradation compared to the vanilla NeRF. In contrast, we propose ProNeRF, which provides an optimal trade-off between memory footprint (similar to NeRF), speed (faster than HyperReel), and quality (better than K-Planes). ProNeRF is equipped with a novel projection-aware sampling (PAS) network together with a new training strategy for ray exploration and exploitation, allowing for efficient fine-grained particle sampling. Our ProNeRF yields state-of-the-art metrics, being 15-23x faster with 0.65dB higher PSNR than NeRF and yielding 0.95dB higher PSNR than the best published sampler-based method, HyperReel. Our exploration and exploitation training strategy allows ProNeRF to learn the full scenes' color and density distributions while also learning efficient ray sampling focused on the highest-density regions. We provide extensive experimental results that support the effectiveness of our method on the widely adopted forward-facing and 360 datasets, LLFF and Blender, respectively.
Abstract:In this paper, we firstly consider view-dependent effects into single image-based novel view synthesis (NVS) problems. For this, we propose to exploit the camera motion priors in NVS to model view-dependent appearance or effects (VDE) as the negative disparity in the scene. By recognizing specularities "follow" the camera motion, we infuse VDEs into the input images by aggregating input pixel colors along the negative depth region of the epipolar lines. Also, we propose a `relaxed volumetric rendering' approximation that allows computing the densities in a single pass, improving efficiency for NVS from single images. Our method can learn single-image NVS from image sequences only, which is a completely self-supervised learning method, for the first time requiring neither depth nor camera pose annotations. We present extensive experiment results and show that our proposed method can learn NVS with VDEs, outperforming the SOTA single-view NVS methods on the RealEstate10k and MannequinChallenge datasets.
Abstract:Recently, much attention has been drawn to learning the underlying 3D structures of a scene from monocular videos in a fully self-supervised fashion. One of the most challenging aspects of this task is handling the independently moving objects as they break the rigid-scene assumption. For the first time, we show that pixel positional information can be exploited to learn SVDE (Single View Depth Estimation) from videos. Our proposed moving object (MO) masks, which are induced by shifted positional information (SPI) and referred to as `SPIMO' masks, are very robust and consistently remove the independently moving objects in the scenes, allowing for better learning of SVDE from videos. Additionally, we introduce a new adaptive quantization scheme that assigns the best per-pixel quantization curve for our depth discretization. Finally, we employ existing boosting techniques in a new way to further self-supervise the depth of the moving objects. With these features, our pipeline is robust against moving objects and generalizes well to high-resolution images, even when trained with small patches, yielding state-of-the-art (SOTA) results with almost 8.5x fewer parameters than the previous works that learn from videos. We present extensive experiments on KITTI and CityScapes that show the effectiveness of our method.
Abstract:In this paper, we propose a self-supervised single-view pixel-level accurate depth estimation network, called PLADE-Net. The PLADE-Net is the first work that shows unprecedented accuracy levels, exceeding 95\% in terms of the $\delta^1$ metric on the challenging KITTI dataset. Our PLADE-Net is based on a new network architecture with neural positional encoding and a novel loss function that borrows from the closed-form solution of the matting Laplacian to learn pixel-level accurate depth estimation from stereo images. Neural positional encoding allows our PLADE-Net to obtain more consistent depth estimates by letting the network reason about location-specific image properties such as lens and projection distortions. Our novel distilled matting Laplacian loss allows our network to predict sharp depths at object boundaries and more consistent depths in highly homogeneous regions. Our proposed method outperforms all previous self-supervised single-view depth estimation methods by a large margin on the challenging KITTI dataset, with unprecedented levels of accuracy. Furthermore, our PLADE-Net, naively extended for stereo inputs, outperforms the most recent self-supervised stereo methods, even without any advanced blocks like 1D correlations, 3D convolutions, or spatial pyramid pooling. We present extensive ablation studies and experiments that support our method's effectiveness on the KITTI, CityScapes, and Make3D datasets.
Abstract:Recent advances in deep learning have shown promising results in many low-level vision tasks. However, solving the single-image-based view synthesis is still an open problem. In particular, the generation of new images at parallel camera views given a single input image is of great interest, as it enables 3D visualization of the 2D input scenery. We propose a novel network architecture to perform stereoscopic view synthesis at arbitrary camera positions along the X-axis, or Deep 3D Pan, with "t-shaped" adaptive kernels equipped with globally and locally adaptive dilations. Our proposed network architecture, the monster-net, is devised with a novel "t-shaped" adaptive kernel with globally and locally adaptive dilation, which can efficiently incorporate global camera shift into and handle local 3D geometries of the target image's pixels for the synthesis of naturally looking 3D panned views when a 2-D input image is given. Extensive experiments were performed on the KITTI, CityScapes and our VICLAB_STEREO indoors dataset to prove the efficacy of our method. Our monster-net significantly outperforms the state-of-the-art method, SOTA, by a large margin in all metrics of RMSE, PSNR, and SSIM. Our proposed monster-net is capable of reconstructing more reliable image structures in synthesized images with coherent geometry. Moreover, the disparity information that can be extracted from the "t-shaped" kernel is much more reliable than that of the SOTA for the unsupervised monocular depth estimation task, confirming the effectiveness of our method.
Abstract:The 3D-zoom operation is the positive translation of the camera in the Z-axis, perpendicular to the image plane. In contrast, the optical zoom changes the focal length and the digital zoom is used to enlarge a certain region of an image to the original image size. In this paper, we are the first to formulate an unsupervised 3D-zoom learning problem where images with an arbitrary zoom factor can be generated from a given single image. An unsupervised framework is convenient, as it is a challenging task to obtain a 3D-zoom dataset of natural scenes due to the need for special equipment to ensure camera movement is restricted to the Z-axis. In addition, the objects in the scenes should not move when being captured, which hinders the construction of a large dataset of outdoor scenes. We present a novel unsupervised framework to learn how to generate arbitrarily 3D-zoomed versions of a single image, not requiring a 3D-zoom ground truth, called the Deep 3D-Zoom Net. The Deep 3D-Zoom Net incorporates the following features: (i) transfer learning from a pre-trained disparity estimation network via a back re-projection reconstruction loss; (ii) a fully convolutional network architecture that models depth-image-based rendering (DIBR), taking into account high-frequency details without the need for estimating the intermediate disparity; and (iii) incorporating a discriminator network that acts as a no-reference penalty for unnaturally rendered areas. Even though there is no baseline to fairly compare our results, our method outperforms previous novel view synthesis research in terms of realistic appearance on large camera baselines. We performed extensive experiments to verify the effectiveness of our method on the KITTI and Cityscapes datasets.
Abstract:Convolutional neural networks (CNN) have shown state-of-the-art results for low-level computer vision problems such as stereo and monocular disparity estimations, but still, have much room to further improve their performance in terms of accuracy, numbers of parameters, etc. Recent works have uncovered the advantages of using an unsupervised scheme to train CNN's to estimate monocular disparity, where only the relatively-easy-to-obtain stereo images are needed for training. We propose a novel encoder-decoder architecture that outperforms previous unsupervised monocular depth estimation networks by (i) taking into account ambiguities, (ii) efficient fusion between encoder and decoder features with rectangular convolutions and (iii) domain transformations between encoder and decoder. Our architecture outperforms the Monodepth baseline in all metrics, even with a considerable reduction of parameters. Furthermore, our architecture is capable of estimating a full disparity map in a single forward pass, whereas the baseline needs two passes. We perform extensive experiments to verify the effectiveness of our method on the KITTI dataset.