Abstract:In this article we present a visual gyroscope based on equirectangular panoramas. We propose a new pipeline where we take advantage of combining three different methods to obtain a robust and accurate estimation of the attitude of the camera. We quantitatively and qualitatively validate our method on two image sequences taken with a $360^\circ$ dual-fisheye camera mounted on different aerial vehicles.
Abstract:Convolution kernels are the basic structural component of convolutional neural networks (CNNs). In the last years there has been a growing interest in fisheye cameras for many applications. However, the radially symmetric projection model of these cameras produces high distortions that affect the performance of CNNs, especially when the field of view is very large. In this work, we tackle this problem by proposing a method that leverages the calibration of cameras to deform the convolution kernel accordingly and adapt to the distortion. That way, the receptive field of the convolution is similar to standard convolutions in perspective images, allowing us to take advantage of pre-trained networks in large perspective datasets. We show how, with just a brief fine-tuning stage in a small dataset, we improve the performance of the network for the calibrated fisheye with respect to standard convolutions in depth estimation and semantic segmentation.
Abstract:From a non-central panorama, 3D lines can be recovered by geometric reasoning. However, their sensitivity to noise and the complex geometric modeling required has led these panoramas being very little investigated. In this work we present a novel approach for 3D layout recovery of indoor environments using single non-central panoramas. We obtain the boundaries of the structural lines of the room from a non-central panorama using deep learning and exploit the properties of non-central projection systems in a new geometrical processing to recover the scaled layout. We solve the problem for Manhattan environments, handling occlusions, and also for Atlanta environments in an unified method. The experiments performed improve the state-of-the-art methods for 3D layout recovery from a single panorama. Our approach is the first work using deep learning with non-central panoramas and recovering the scale of single panorama layouts.
Abstract:Finding obstacle-free paths in unknown environments is a big navigation issue for visually impaired people and autonomous robots. Previous works focus on obstacle avoidance, however they do not have a general view of the environment they are moving in. New devices based on computer vision systems can help impaired people to overcome the difficulties of navigating in unknown environments in safe conditions. In this work it is proposed a combination of sensors and algorithms that can lead to the building of a navigation system for visually impaired people. Based on traditional systems that use RGB-D cameras for obstacle avoidance, it is included and combined the information of a fish-eye camera, which will give a better understanding of the user's surroundings. The combination gives robustness and reliability to the system as well as a wide field of view that allows to obtain many information from the environment. This combination of sensors is inspired by human vision where the center of the retina (fovea) provides more accurate information than the periphery, where humans have a wider field of view. The proposed system is mounted on a wearable device that provides the obstacle-free zones of the scene, allowing the planning of trajectories for people guidance.
Abstract:Omnidirectional and 360{\deg} images are becoming widespread in industry and in consumer society, causing omnidirectional computer vision to gain attention. Their wide field of view allows the gathering of a great amount of information about the environment from only an image. However, the distortion of these images requires the development of specific algorithms for their treatment and interpretation. Moreover, a high number of images is essential for the correct training of computer vision algorithms based on learning. In this paper, we present a tool for generating datasets of omnidirectional images with semantic and depth information. These images are synthesized from a set of captures that are acquired in a realistic virtual environment for Unreal Engine 4 through an interface plugin. We gather a variety of well-known projection models such as equirectangular and cylindrical panoramas, different fish-eye lenses, catadioptric systems, and empiric models. Furthermore, we include in our tool photorealistic non-central-projection systems as non-central panoramas and non-central catadioptric systems. As far as we know, this is the first reported tool for generating photorealistic non-central images in the literature. Moreover, since the omnidirectional images are made virtually, we provide pixel-wise information about semantics and depth as well as perfect knowledge of the calibration parameters of the cameras. This allows the creation of ground-truth information with pixel precision for training learning algorithms and testing 3D vision approaches. To validate the proposed tool, different computer vision algorithms are tested as line extractions from dioptric and catadioptric central images, 3D Layout recovery and SLAM using equirectangular panoramas, and 3D reconstruction from non-central panoramas.
Abstract:In this work we present a novel approach for 3D layout recovery of indoor environments using a non-central acquisition system. From a non-central panorama, full and scaled 3D lines can be independently recovered by geometry reasoning without geometric nor scale assumptions. However, their sensitivity to noise and complex geometric modeling has led these panoramas being little investigated. Our new pipeline aims to extract the boundaries of the structural lines of an indoor environment with a neural network and exploit the properties of non-central projection systems in a new geometrical processing to recover an scaled 3D layout. The results of our experiments show that we improve state-of-the-art methods for layout reconstruction and line extraction in non-central projection systems. We completely solve the problem in Manhattan and Atlanta environments, handling occlusions and retrieving the metric scale of the room without extra measurements. As far as the authors knowledge goes, our approach is the first work using deep learning on non-central panoramas and recovering scaled layouts from single panoramas.
Abstract:Omnidirectional images are one of the main sources of information for learning based scene understanding algorithms. However, annotated datasets of omnidirectional images cannot keep the pace of these learning based algorithms development. Among the different panoramas and in contrast to standard central ones, non-central panoramas provide geometrical information in the distortion of the image from which we can retrieve 3D information of the environment [2]. However, due to the lack of commercial non-central devices, up until now there was no dataset of these kinds of panoramas. In this data paper, we present the first dataset of non-central panoramas for indoor scene understanding. The dataset is composed by {\bf 2574} RGB non-central panoramas taken in around 650 different rooms. Each panorama has associated a depth map and annotations to obtain the layout of the room from the image as a structural edge map, list of corners in the image, the 3D corners of the room and the camera pose. The images are taken from photorealistic virtual environments and pixel-wise automatically annotated.
Abstract:Accurate affordance detection and segmentation with pixel precision is an important piece in many complex systems based on interactions, such as robots and assitive devices. We present a new approach to affordance perception which enables accurate multi-label segmentation. Our approach can be used to automatically extract grounded affordances from first person videos of interactions using a 3D map of the environment providing pixel level precision for the affordance location. We use this method to build the largest and most complete dataset on affordances based on the EPIC-Kitchen dataset, EPIC-Aff, which provides interaction-grounded, multi-label, metric and spatial affordance annotations. Then, we propose a new approach to affordance segmentation based on multi-label detection which enables multiple affordances to co-exists in the same space, for example if they are associated with the same object. We present several strategies of multi-label detection using several segmentation architectures. The experimental results highlight the importance of the multi-label detection. Finally, we show how our metric representation can be exploited for build a map of interaction hotspots in spatial action-centric zones and use that representation to perform a task-oriented navigation.
Abstract:Affordances are a fundamental concept in robotics since they relate available actions for an agent depending on its sensory-motor capabilities and the environment. We present a novel Bayesian deep network to detect affordances in images, at the same time that we quantify the distribution of the aleatoric and epistemic variance at the spatial level. We adapt the Mask-RCNN architecture to learn a probabilistic representation using Monte Carlo dropout. Our results outperform the state-of-the-art of deterministic networks. We attribute this improvement to a better probabilistic feature space representation on the encoder and the Bayesian variability induced at the mask generation, which adapts better to the object contours. We also introduce the new Probability-based Mask Quality measure that reveals the semantic and spatial differences on a probabilistic instance segmentation model. We modify the existing Probabilistic Detection Quality metric by comparing the binary masks rather than the predicted bounding boxes, achieving a finer-grained evaluation of the probabilistic segmentation. We find aleatoric variance in the contours of the objects due to the camera noise, while epistemic variance appears in visual challenging pixels.
Abstract:In this work we present FreDSNet, a deep learning solution which obtains semantic 3D understanding of indoor environments from single panoramas. Omnidirectional images reveal task-specific advantages when addressing scene understanding problems due to the 360-degree contextual information about the entire environment they provide. However, the inherent characteristics of the omnidirectional images add additional problems to obtain an accurate detection and segmentation of objects or a good depth estimation. To overcome these problems, we exploit convolutions in the frequential domain obtaining a wider receptive field in each convolutional layer. These convolutions allow to leverage the whole context information from omnidirectional images. FreDSNet is the first network that jointly provides monocular depth estimation and semantic segmentation from a single panoramic image exploiting fast Fourier convolutions. Our experiments show that FreDSNet has similar performance as specific state of the art methods for semantic segmentation and depth estimation. FreDSNet code is publicly available in https://github.com/Sbrunoberenguel/FreDSNet