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Jacob Schrum

Evolving Flying Machines in Minecraft Using Quality Diversity

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Feb 01, 2023
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Hybrid Encoding For Generating Large Scale Game Level Patterns With Local Variations Using a GAN

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May 27, 2021
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Using Multiple Generative Adversarial Networks to Build Better-Connected Levels for Mega Man

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Jan 30, 2021
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Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks

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Jan 19, 2021
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CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation

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Apr 03, 2020
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Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks

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Mar 31, 2020
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Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda

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Jan 14, 2020
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Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network

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May 02, 2018
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Balancing Selection Pressures, Multiple Objectives, and Neural Modularity to Coevolve Cooperative Agent Behavior

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Mar 24, 2017
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Using Indirect Encoding of Multiple Brains to Produce Multimodal Behavior

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Apr 26, 2016
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