Abstract:In Pose-based Video Anomaly Detection prior art is rooted on the assumption that abnormal events can be mostly regarded as a result of uncommon human behavior. Opposed to utilizing skeleton representations of humans, however, we investigate the potential of learning recurrent motion patterns of normal human behavior using 2D contours. Keeping all advantages of pose-based methods, such as increased object anonymization, the shift from human skeletons to contours is hypothesized to leave the opportunity to cover more object categories open for future research. We propose formulating the problem as a regression and a classification task, and additionally explore two distinct data representation techniques for contours. To further reduce the computational complexity of Pose-based Video Anomaly Detection solutions, all methods in this study are based on shallow Neural Networks from the field of Deep Learning, and evaluated on the three most prominent benchmark datasets within Video Anomaly Detection and their human-related counterparts, totaling six datasets. Our results indicate that this novel perspective on Pose-based Video Anomaly Detection marks a promising direction for future research.
Abstract:Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen
Abstract:There exist no publicly available annotated underwater multi-object tracking (MOT) datasets captured in turbid environments. To remedy this we propose the BrackishMOT dataset with focus on tracking schools of small fish, which is a notoriously difficult MOT task. BrackishMOT consists of 98 sequences captured in the wild. Alongside the novel dataset, we present baseline results by training a state-of-the-art tracker. Additionally, we propose a framework for creating synthetic sequences in order to expand the dataset. The framework consists of animated fish models and realistic underwater environments. We analyse the effects of including synthetic data during training and show that a combination of real and synthetic underwater training data can enhance tracking performance. Links to code and data can be found at https://www.vap.aau.dk/brackishmot