Abstract:We consider a decentralized optimization problem for networks affected by communication delays. Examples of such networks include collaborative machine learning, sensor networks, and multi-agent systems. To mimic communication delays, we add virtual non-computing nodes to the network, resulting in directed graphs. This motivates investigating decentralized optimization solutions on directed graphs. Existing solutions assume nodes know their out-degrees, resulting in limited applicability. To overcome this limitation, we introduce a novel gossip-based algorithm, called DT-GO, that does not need to know the out-degrees. The algorithm is applicable in general directed networks, for example networks with delays or limited acknowledgment capabilities. We derive convergence rates for both convex and non-convex objectives, showing that our algorithm achieves the same complexity order as centralized Stochastic Gradient Descent. In other words, the effects of the graph topology and delays are confined to higher-order terms. Additionally, we extend our analysis to accommodate time-varying network topologies. Numerical simulations are provided to support our theoretical findings.
Abstract:We consider the problem of decentralized optimization in networks with communication delays. To accommodate delays, we need decentralized optimization algorithms that work on directed graphs. Existing approaches require nodes to know their out-degree to achieve convergence. We propose a novel gossip-based algorithm that circumvents this requirement, allowing decentralized optimization in networks with communication delays. We prove that our algorithm converges on non-convex objectives, with the same main complexity order term as centralized Stochastic Gradient Descent (SGD), and show that the graph topology and the delays only affect the higher order terms. We provide numerical simulations that illustrate our theoretical results.
Abstract:Wireless communication systems to date primarily rely on the orthogonality of resources to facilitate the design and implementation, from user access to data transmission. Emerging applications and scenarios in the sixth generation (6G) wireless systems will require massive connectivity and transmission of a deluge of data, which calls for more flexibility in the design concept that goes beyond orthogonality. Furthermore, recent advances in signal processing and learning have attracted considerable attention, as they provide promising approaches to various complex and previously intractable problems of signal processing in many fields. This article provides an overview of research efforts to date in the field of signal processing and learning for next-generation multiple access, with an emphasis on massive random access and non-orthogonal multiple access. The promising interplay with new technologies and the challenges in learning-based NGMA are discussed.
Abstract:Asynchronous Federated Learning with Buffered Aggregation (FedBuff) is a state-of-the-art algorithm known for its efficiency and high scalability. However, it has a high communication cost, which has not been examined with quantized communications. To tackle this problem, we present a new algorithm (QAFeL), with a quantization scheme that establishes a shared "hidden" state between the server and clients to avoid the error propagation caused by direct quantization. This approach allows for high precision while significantly reducing the data transmitted during client-server interactions. We provide theoretical convergence guarantees for QAFeL and corroborate our analysis with experiments on a standard benchmark.
Abstract:In instances of online kernel learning where little prior information is available and centralized learning is unfeasible, past research has shown that distributed and online multi-kernel learning provides sub-linear regret as long as every pair of nodes in the network can communicate (i.e., the communications network is a complete graph). In addition, to manage the communication load, which is often a performance bottleneck, communications between nodes can be quantized. This letter expands on these results to non-fully connected graphs, which is often the case in wireless sensor networks. To address this challenge, we propose a gossip algorithm and provide a proof that it achieves sub-linear regret. Experiments with real datasets confirm our findings.
Abstract:This paper studies distributed Q-learning for Linear Quadratic Regulator (LQR) in a multi-agent network. The existing results often assume that agents can observe the global system state, which may be infeasible in large-scale systems due to privacy concerns or communication constraints. In this work, we consider a setting with unknown system models and no centralized coordinator. We devise a state tracking (ST) based Q-learning algorithm to design optimal controllers for agents. Specifically, we assume that agents maintain local estimates of the global state based on their local information and communications with neighbors. At each step, every agent updates its local global state estimation, based on which it solves an approximate Q-factor locally through policy iteration. Assuming decaying injected excitation noise during the policy evaluation, we prove that the local estimation converges to the true global state, and establish the convergence of the proposed distributed ST-based Q-learning algorithm. The experimental studies corroborate our theoretical results by showing that our proposed method achieves comparable performance with the centralized case.