Abstract:Large Language Models (LLMs) exhibit significant persuasion capabilities in one-on-one interactions, but their influence within social networks remains underexplored. This study investigates the potential social impact of LLMs in these environments, where interconnected users and complex opinion dynamics pose unique challenges. In particular, we address the following research question: can LLMs learn to generate meaningful content that maximizes user engagement on social networks? To answer this question, we define a pipeline to guide the LLM-based content generation which employs reinforcement learning with simulated feedback. In our framework, the reward is based on an engagement model borrowed from the literature on opinion dynamics and information propagation. Moreover, we force the text generated by the LLM to be aligned with a given topic and to satisfy a minimum fluency requirement. Using our framework, we analyze the capabilities and limitations of LLMs in tackling the given task, specifically considering the relative positions of the LLM as an agent within the social network and the distribution of opinions in the network on the given topic. Our findings show the full potential of LLMs in creating social engagement. Notable properties of our approach are that the learning procedure is adaptive to the opinion distribution of the underlying network and agnostic to the specifics of the engagement model, which is embedded as a plug-and-play component. In this regard, our approach can be easily refined for more complex engagement tasks and interventions in computational social science. The code used for the experiments is publicly available at https://anonymous.4open.science/r/EDCG/.
Abstract:Digital platforms such as social media and e-commerce websites adopt Recommender Systems to provide value to the user. However, the social consequences deriving from their adoption are still unclear. Many scholars argue that recommenders may lead to detrimental effects, such as bias-amplification deriving from the feedback loop between algorithmic suggestions and users' choices. Nonetheless, the extent to which recommenders influence changes in users leaning remains uncertain. In this context, it is important to provide a controlled environment for evaluating the recommendation algorithm before deployment. To address this, we propose a stochastic simulation framework that mimics user-recommender system interactions in a long-term scenario. In particular, we simulate the user choices by formalizing a user model, which comprises behavioral aspects, such as the user resistance towards the recommendation algorithm and their inertia in relying on the received suggestions. Additionally, we introduce two novel metrics for quantifying the algorithm's impact on user preferences, specifically in terms of drift over time. We conduct an extensive evaluation on multiple synthetic datasets, aiming at testing the robustness of our framework when considering different scenarios and hyper-parameters setting. The experimental results prove that the proposed methodology is effective in detecting and quantifying the drift over the users preferences by means of the simulation. All the code and data used to perform the experiments are publicly available.
Abstract:Providing recommendations that are both relevant and diverse is a key consideration of modern recommender systems. Optimizing both of these measures presents a fundamental trade-off, as higher diversity typically comes at the cost of relevance, resulting in lower user engagement. Existing recommendation algorithms try to resolve this trade-off by combining the two measures, relevance and diversity, into one aim and then seeking recommendations that optimize the combined objective, for a given number of items to recommend. Traditional approaches, however, do not consider the user interaction with the recommended items. In this paper, we put the user at the central stage, and build on the interplay between relevance, diversity, and user behavior. In contrast to applications where the goal is solely to maximize engagement, we focus on scenarios aiming at maximizing the total amount of knowledge encountered by the user. We use diversity as a surrogate of the amount of knowledge obtained by the user while interacting with the system, and we seek to maximize diversity. We propose a probabilistic user-behavior model in which users keep interacting with the recommender system as long as they receive relevant recommendations, but they may stop if the relevance of the recommended items drops. Thus, for a recommender system to achieve a high-diversity measure, it will need to produce recommendations that are both relevant and diverse. Finally, we propose a novel recommendation strategy that combines relevance and diversity by a copula function. We conduct an extensive evaluation of the proposed methodology over multiple datasets, and we show that our strategy outperforms several state-of-the-art competitors. Our implementation is publicly available at https://github.com/EricaCoppolillo/EXPLORE.
Abstract:Recently, Large Language Models (LLMs) have showcased their potential in various natural language processing tasks, including code generation. However, while significant progress has been made in adapting LLMs to generate code for several imperative programming languages and tasks, there remains a notable gap in their application to declarative formalisms, such as Answer Set Programming (ASP). In this paper, we move a step towards exploring the capabilities of LLMs for ASP code generation. First, we perform a systematic evaluation of several state-of-the-art LLMs. Despite their power in terms of number of parameters, training data and computational resources, empirical results demonstrate inadequate performances in generating correct ASP programs. Therefore, we propose LLASP, a fine-tuned lightweight model specifically trained to encode fundamental ASP program patterns. To this aim, we create an ad-hoc dataset covering a wide variety of fundamental problem specifications that can be encoded in ASP. Our experiments demonstrate that the quality of ASP programs generated by LLASP is remarkable. This holds true not only when compared to the non-fine-tuned counterpart but also when compared to the majority of eager LLM candidates, particularly from a semantic perspective. All the code and data used to perform the experiments are publicly available at https://anonymous.4open.science/r/LLASP-D86C/.
Abstract:The scarcity of realistic datasets poses a significant challenge in benchmarking recommender systems and social network analysis methods and techniques. A common and effective solution is to generate synthetic data that simulates realistic interactions. However, although various methods have been proposed, the existing literature still lacks generators that are fully adaptable and allow easy manipulation of the underlying data distributions and structural properties. To address this issue, the present work introduces GenRec, a novel framework for generating synthetic user-item interactions that exhibit realistic and well-known properties observed in recommendation scenarios. The framework is based on a stochastic generative process based on latent factor modeling. Here, the latent factors can be exploited to yield long-tailed preference distributions, and at the same time they characterize subpopulations of users and topic-based item clusters. Notably, the proposed framework is highly flexible and offers a wide range of hyper-parameters for customizing the generation of user-item interactions. The code used to perform the experiments is publicly available at https://anonymous.4open.science/r/GenRec-DED3.