ISIR
Abstract:Accurate estimation of interaction forces is crucial for achieving fine, dexterous control in robotic systems. Although tactile sensor arrays offer rich sensing capabilities, their effective use has been limited by challenges such as calibration complexities, nonlinearities, and deformation. In this paper, we tackle these issues by presenting a novel method for obtaining 3D force estimation using tactile sensor arrays. Unlike existing approaches that focus on specific or decoupled force components, our method estimates full 3D interaction forces across an array of distributed sensors, providing comprehensive real-time feedback. Through systematic data collection and model training, our approach overcomes the limitations of prior methods, achieving accurate and reliable tactile-based force estimation. Besides, we integrate this estimation in a real-time control loop, enabling implicit, stable force regulation that is critical for precise robotic manipulation. Experimental validation on the Allegro robot hand with uSkin sensors demonstrates the effectiveness of our approach in real-time control, and its ability to enhance the robot's adaptability and dexterity.
Abstract:The human hand is an immensely sophisticated tool adept at manipulating and grasping objects of unknown characteristics. Its capability lies in perceiving interaction dynamics through touch and adjusting contact force direction and magnitude to ensure successful manipulation. Despite advancements in control algorithms, sensing technologies, compliance integration, and ongoing research, precise finger force control for dexterous manipulation using tactile sensing remains relatively unexplored.In this work, we explore the challenges related to individual finger contact force control and propose a method for directing such forces perceived through tactile sensing. The proposed method is evaluated using an Allegro hand with Xela tactile sensors. Results are presented and discussed, alongside consideration for potential future improvements.
Abstract:Recent advances in AI have led to significant results in robotic learning, including natural language-conditioned planning and efficient optimization of controllers using generative models. However, the interaction data remains the bottleneck for generalization. Getting data for grasping is a critical challenge, as this skill is required to complete many manipulation tasks. Quality-Diversity (QD) algorithms optimize a set of solutions to get diverse, high-performing solutions to a given problem. This paper investigates how QD can be combined with priors to speed up the generation of diverse grasps poses in simulation compared to standard 6-DoF grasp sampling schemes. Experiments conducted on 4 grippers with 2-to-5 fingers on standard objects show that QD outperforms commonly used methods by a large margin. Further experiments show that QD optimization automatically finds some efficient priors that are usually hard coded. The deployment of generated grasps on a 2-finger gripper and an Allegro hand shows that the diversity produced maintains sim-to-real transferability. We believe these results to be a significant step toward the generation of large datasets that can lead to robust and generalizing robotic grasping policies.