Abstract:In the face of difficult exploration problems in reinforcement learning, we study whether giving an agent an object-centric mapping (describing a set of items and their attributes) allow for more efficient learning. We found this problem is best solved hierarchically by modelling items at a higher level of state abstraction to pixels, and attribute change at a higher level of temporal abstraction to primitive actions. This abstraction simplifies the transition dynamic by making specific future states easier to predict. We make use of this to propose a fully model-based algorithm that learns a discriminative world model, plans to explore efficiently with only a count-based intrinsic reward, and can subsequently plan to reach any discovered (abstract) states. We demonstrate the model's ability to (i) efficiently solve single tasks, (ii) transfer zero-shot and few-shot across item types and environments, and (iii) plan across long horizons. Across a suite of 2D crafting and MiniHack environments, we empirically show our model significantly out-performs state-of-the-art low-level methods (without abstraction), as well as performant model-free and model-based methods using the same abstraction. Finally, we show how to reinforce learn low level object-perturbing policies, as well as supervise learn the object mapping itself.
Abstract:Unsupervised visual representation learning offers the opportunity to leverage large corpora of unlabeled trajectories to form useful visual representations, which can benefit the training of reinforcement learning (RL) algorithms. However, evaluating the fitness of such representations requires training RL algorithms which is computationally intensive and has high variance outcomes. To alleviate this issue, we design an evaluation protocol for unsupervised RL representations with lower variance and up to 600x lower computational cost. Inspired by the vision community, we propose two linear probing tasks: predicting the reward observed in a given state, and predicting the action of an expert in a given state. These two tasks are generally applicable to many RL domains, and we show through rigorous experimentation that they correlate strongly with the actual downstream control performance on the Atari100k Benchmark. This provides a better method for exploring the space of pretraining algorithms without the need of running RL evaluations for every setting. Leveraging this framework, we further improve existing self-supervised learning (SSL) recipes for RL, highlighting the importance of the forward model, the size of the visual backbone, and the precise formulation of the unsupervised objective.
Abstract:Estimating value functions is a core component of reinforcement learning algorithms. Temporal difference (TD) learning algorithms use bootstrapping, i.e. they update the value function toward a learning target using value estimates at subsequent time-steps. Alternatively, the value function can be updated toward a learning target constructed by separately predicting successor features (SF)--a policy-dependent model--and linearly combining them with instantaneous rewards. We focus on bootstrapping targets used when estimating value functions, and propose a new backup target, the $\eta$-return mixture, which implicitly combines value-predictive knowledge (used by TD methods) with (successor) feature-predictive knowledge--with a parameter $\eta$ capturing how much to rely on each. We illustrate that incorporating predictive knowledge through an $\eta\gamma$-discounted SF model makes more efficient use of sampled experience, compared to either extreme, i.e. bootstrapping entirely on the value function estimate, or bootstrapping on the product of separately estimated successor features and instantaneous reward models. We empirically show this approach leads to faster policy evaluation and better control performance, for tabular and nonlinear function approximations, indicating scalability and generality.