Abstract:The adoption of tablets with touchscreens and styluses is increasing, and a key feature is converting handwriting to text, enabling search, indexing, and AI assistance. Meanwhile, vision-language models (VLMs) are now the go-to solution for image understanding, thanks to both their state-of-the-art performance across a variety of tasks and the simplicity of a unified approach to training, fine-tuning, and inference. While VLMs obtain high performance on image-based tasks, they perform poorly on handwriting recognition when applied naively, i.e., by rendering handwriting as an image and performing optical character recognition (OCR). In this paper, we study online handwriting recognition with VLMs, going beyond naive OCR. We propose a novel tokenized representation of digital ink (online handwriting) that includes both a time-ordered sequence of strokes as text, and as image. We show that this representation yields results comparable to or better than state-of-the-art online handwriting recognizers. Wide applicability is shown through results with two different VLM families, on multiple public datasets. Our approach can be applied to off-the-shelf VLMs, does not require any changes in their architecture, and can be used in both fine-tuning and parameter-efficient tuning. We perform a detailed ablation study to identify the key elements of the proposed representation.
Abstract:As text generative models can give increasingly long answers, we tackle the problem of synthesizing long text in digital ink. We show that the commonly used models for this task fail to generalize to long-form data and how this problem can be solved by augmenting the training data, changing the model architecture and the inference procedure. These methods use contrastive learning technique and are tailored specifically for the handwriting domain. They can be applied to any encoder-decoder model that works with digital ink. We demonstrate that our method reduces the character error rate on long-form English data by half compared to baseline RNN and by 16% compared to the previous approach that aims at addressing the same problem. We show that all three parts of the method improve recognizability of generated inks. In addition, we evaluate synthesized data in a human study and find that people perceive most of generated data as real.