Abstract:The integration of manipulator robots in household environments suggests a need for more predictable and human-like robot motion. This holds especially true for wheelchair-mounted assistive robots that can support the independence of people with paralysis. One method of generating naturalistic motion trajectories is via the imitation of human demonstrators. This paper explores a self-supervised imitation learning method using an autoregressive spatio-temporal graph neural network for an assistive drinking task. We address learning from diverse human motion trajectory data that were captured via wearable IMU sensors on a human arm as the action-free task demonstrations. Observed arm motion data from several participants is used to generate natural and functional drinking motion trajectories for a UR5e robot arm.
Abstract:Fabricating existing and popular open-source adaptive robotic grippers commonly involves using multiple professional machines, purchasing a wide range of parts, and tedious, time-consuming assembly processes. This poses a significant barrier to entry for some robotics researchers and drives others to opt for expensive commercial alternatives. To provide both parties with an easier and cheaper (under 100GBP) solution, we propose a novel adaptive gripper design where every component (with the exception of actuators and the screws that come packaged with them) can be fabricated on a hobby-grade 3D printer, via a combination of inexpensive and readily available PLA and TPU filaments. This approach means that the gripper's tendons, flexure joints and finger pads are now printed, as a replacement for traditional string-tendons and molded urethane flexures and pads. A push-fit systems results in an assembly time of under 10 minutes. The gripper design is also highly modular and requires only a few minutes to replace any part, leading to extremely user-friendly maintenance and part modifications. An extensive stress test has shown a level of durability more than suitable for research, whilst grasping experiments (with perturbations) using items from the YCB object set has also proven its mechanical adaptability to be highly satisfactory.
Abstract:Robotic tactile sensing provides a method of recognizing objects and their properties where vision fails. Prior work on tactile perception in robotic manipulation has frequently focused on exploratory procedures (EPs). However, the also-human-inspired technique of in-hand-manipulation can glean rich data in a fraction of the time of EPs. We propose a simple 3-DOF robotic hand design, optimized for object rolling tasks via a variable-width palm and associated control system. This system dynamically adjusts the distance between the finger bases in response to object behavior. Compared to fixed finger bases, this technique significantly increases the area of the object that is exposed to finger-mounted tactile arrays during a single rolling motion (an increase of over 60% was observed for a cylinder with a 30-millimeter diameter). In addition, this paper presents a feature extraction algorithm for the collected spatiotemporal dataset, which focuses on object corner identification, analysis, and compact representation. This technique drastically reduces the dimensionality of each data sample from 10 x 1500 time series data to 80 features, which was further reduced by Principal Component Analysis (PCA) to 22 components. An ensemble subspace k-nearest neighbors (KNN) classification model was trained with 90 observations on rolling three different geometric objects, resulting in a three-fold cross-validation accuracy of 95.6% for object shape recognition.
Abstract:Attempts to achieve robotic Within-Hand-Manipulation (WIHM) generally utilize either high-DOF robotic hands with elaborate sensing apparatus or multi-arm robotic systems. In prior work we presented a simple robot hand with variable friction robot fingers, which allow a low-complexity approach to within-hand object translation and rotation, though this manipulation was limited to planar actions. In this work we extend the capabilities of this system to 3D manipulation with a novel region-based WIHM planning algorithm and utilizing extrinsic contacts. The ability to modulate finger friction enhances extrinsic dexterity for three-dimensional WIHM, and allows us to operate in the quasi-static level. The region-based planner automatically generates 3D manipulation sequences with a modified A* formulation that navigates the contact regions between the fingers and the object surface to reach desired regions. Central to this method is a set of object-motion primitives (i.e. within-hand sliding, rotation and pivoting), which can easily be achieved via changing contact friction. A wide range of goal regions can be achieved via this approach, which is demonstrated via real robot experiments following a standardized in-hand manipulation benchmarking protocol.
Abstract:The wide variety of motions performed by the human arm during daily tasks makes it desirable to find representative subsets to reduce the dimensionality of these movements for a variety of applications, including the design and control of robotic and prosthetic devices. This paper presents a novel method and the results of an extensive human subjects study to obtain representative arm joint angle trajectories that span naturalistic motions during Activities of Daily Living (ADLs). In particular, we seek to identify sets of useful motion trajectories of the upper limb that are functions of a single variable, allowing, for instance, an entire prosthetic or robotic arm to be controlled with a single input from a user, along with a means to select between motions for different tasks. Data driven approaches are used to obtain clusters as well as representative motion averages for the full-arm 7 degree of freedom (DOF), elbow-wrist 4 DOF, and wrist-only 3 DOF motions. The proposed method makes use of well-known techniques such as dynamic time warping (DTW) to obtain a divergence measure between motion segments, DTW barycenter averaging (DBA) to obtain averages, Ward's distance criterion to build hierarchical trees, batch-DTW to simultaneously align multiple motion data, and functional principal component analysis (fPCA) to evaluate cluster variability. The clusters that emerge associate various recorded motions into primarily hand start and end location for the full-arm system, motion direction for the wrist-only system, and an intermediate between the two qualities for the elbow-wrist system. The proposed clustering methodology is justified by comparing results against alternative approaches.