Abstract:3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches, though capable of producing high-quality results, require per-scene optimization and lack real-time efficiency. Explicit 3D Gaussian Splatting (3DGS) enables efficient rendering, but most feed-forward variants focus on visual quality rather than geometric consistency, limiting accurate surface reconstruction and overall reliability in spatial perception tasks. This paper presents a novel feed-forward 3DGS framework for 360 images, capable of generating geometrically consistent Gaussian primitives while maintaining high rendering quality. A Depth-Normal geometric regularization is introduced to couple rendered depth gradients with normal information, supervising Gaussian rotation, scale, and position to improve point cloud and surface accuracy. Experimental results show that the proposed method maintains high rendering quality while significantly improving geometric consistency, providing an effective solution for 3D reconstruction in spatial perception tasks.




Abstract:Large-scale incremental mapping is fundamental to the development of robust and reliable autonomous systems, as it underpins incremental environmental understanding with sequential inputs for navigation and decision-making. LiDAR is widely used for this purpose due to its accuracy and robustness. Recently, neural LiDAR mapping has shown impressive performance; however, most approaches rely on dense implicit representations and underutilize geometric structure, while existing voxel-guided methods struggle to achieve real-time performance. To address these challenges, we propose XGrid-Mapping, a hybrid grid framework that jointly exploits explicit and implicit representations for efficient neural LiDAR mapping. Specifically, the strategy combines a sparse grid, providing geometric priors and structural guidance, with an implicit dense grid that enriches scene representation. By coupling the VDB structure with a submap-based organization, the framework reduces computational load and enables efficient incremental mapping on a large scale. To mitigate discontinuities across submaps, we introduce a distillation-based overlap alignment strategy, in which preceding submaps supervise subsequent ones to ensure consistency in overlapping regions. To further enhance robustness and sampling efficiency, we incorporate a dynamic removal module. Extensive experiments show that our approach delivers superior mapping quality while overcoming the efficiency limitations of voxel-guided methods, thereby outperforming existing state-of-the-art mapping methods.




Abstract:360-degree images offer a significantly wider field of view compared to traditional pinhole cameras, enabling sparse sampling and dense 3D reconstruction in low-texture environments. This makes them crucial for applications in VR, AR, and related fields. However, the inherent distortion caused by the wide field of view affects feature extraction and matching, leading to geometric consistency issues in subsequent multi-view reconstruction. In this work, we propose 360Recon, an innovative MVS algorithm for ERP images. The proposed spherical feature extraction module effectively mitigates distortion effects, and by combining the constructed 3D cost volume with multi-scale enhanced features from ERP images, our approach achieves high-precision scene reconstruction while preserving local geometric consistency. Experimental results demonstrate that 360Recon achieves state-of-the-art performance and high efficiency in depth estimation and 3D reconstruction on existing public panoramic reconstruction datasets.