Abstract:The increasing global push for carbon reduction highlights the importance of integrating renewable energy into the supply chain of cellular networks. However, due to the stochastic nature of renewable energy generation and the uneven load distribution across base stations, the utilization rate of renewable energy remains low. To address these challenges, this paper investigates the trade-off between carbon emissions and downlink throughput in cellular networks, offering insights into optimizing both network performance and sustainability. The renewable energy state of base station batteries and the number of occupied channels are modeled as a quasi-birth-death process. We construct models for the probability of channel blocking, average successful transmission probability for users, downlink throughput, carbon emissions, and carbon efficiency based on stochastic geometry. Based on these analyses, an energy-based cell association scheme is proposed to optimize the carbon efficiency of cellular networks. The results show that, compared to the closest cell association scheme, the energy-based cell association scheme is capable of reducing the carbon emissions of the network by 13.0% and improving the carbon efficiency by 11.3%.




Abstract:Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconstruction or generation, require large numbers of human motion sequences and corresponding textured meshes. To easily learn a drivable avatar, a reasonable parametric body model with unified topology is paramount. However, existing human body datasets either have images or textured models and lack parametric models which fit clothes well. We propose a new parametric model SMPLX-Lite-D, which can fit detailed geometry of the scanned mesh while maintaining stable geometry in the face, hand and foot regions. We present SMPLX-Lite dataset, the most comprehensive clothing avatar dataset with multi-view RGB sequences, keypoints annotations, textured scanned meshes, and textured SMPLX-Lite-D models. With the SMPLX-Lite dataset, we train a conditional variational autoencoder model that takes human pose and facial keypoints as input, and generates a photorealistic drivable human avatar.




Abstract:Federated learning (FL) has emerged as a promising paradigm that trains machine learning (ML) models on clients' devices in a distributed manner without the need of transmitting clients' data to the FL server. In many applications of ML, the labels of training data need to be generated manually by human agents. In this paper, we study FL with crowdsourced data labeling where the local data of each participating client of FL are labeled manually by the client. We consider the strategic behavior of clients who may not make desired effort in their local data labeling and local model computation and may misreport their local models to the FL server. We characterize the performance bounds on the training loss as a function of clients' data labeling effort, local computation effort, and reported local models. We devise truthful incentive mechanisms which incentivize strategic clients to make truthful efforts and report true local models to the server. The truthful design exploits the non-trivial dependence of the training loss on clients' efforts and local models. Under the truthful mechanisms, we characterize the server's optimal local computation effort assignments. We evaluate the proposed FL algorithms with crowdsourced data labeling and the incentive mechanisms using experiments.