Abstract:Speech self-supervised learning (SSL) represents has achieved state-of-the-art (SOTA) performance in multiple downstream tasks. However, its application in speech enhancement (SE) tasks remains immature, offering opportunities for improvement. In this study, we introduce a novel cross-domain feature fusion and multi-attention speech enhancement network, termed BSS-CFFMA, which leverages self-supervised embeddings. BSS-CFFMA comprises a multi-scale cross-domain feature fusion (MSCFF) block and a residual hybrid multi-attention (RHMA) block. The MSCFF block effectively integrates cross-domain features, facilitating the extraction of rich acoustic information. The RHMA block, serving as the primary enhancement module, utilizes three distinct attention modules to capture diverse attention representations and estimate high-quality speech signals. We evaluate the performance of the BSS-CFFMA model through comparative and ablation studies on the VoiceBank-DEMAND dataset, achieving SOTA results. Furthermore, we select three types of data from the WHAMR! dataset, a collection specifically designed for speech enhancement tasks, to assess the capabilities of BSS-CFFMA in tasks such as denoising only, dereverberation only, and simultaneous denoising and dereverberation. This study marks the first attempt to explore the effectiveness of self-supervised embedding-based speech enhancement methods in complex tasks encompassing dereverberation and simultaneous denoising and dereverberation. The demo implementation of BSS-CFFMA is available online\footnote[2]{https://github.com/AlimMat/BSS-CFFMA. \label{s1}}.
Abstract:Self-supervised learning has demonstrated impressive performance in speech tasks, yet there remains ample opportunity for advancement in the realm of speech enhancement research. In addressing speech tasks, confining the attention mechanism solely to the temporal dimension poses limitations in effectively focusing on critical speech features. Considering the aforementioned issues, our study introduces a novel speech enhancement framework, HFSDA, which skillfully integrates heterogeneous spatial features and incorporates a dual-dimension attention mechanism to significantly enhance speech clarity and quality in noisy environments. By leveraging self-supervised learning embeddings in tandem with Short-Time Fourier Transform (STFT) spectrogram features, our model excels at capturing both high-level semantic information and detailed spectral data, enabling a more thorough analysis and refinement of speech signals. Furthermore, we employ the innovative Omni-dimensional Dynamic Convolution (ODConv) technology within the spectrogram input branch, enabling enhanced extraction and integration of crucial information across multiple dimensions. Additionally, we refine the Conformer model by enhancing its feature extraction capabilities not only in the temporal dimension but also across the spectral domain. Extensive experiments on the VCTK-DEMAND dataset show that HFSDA is comparable to existing state-of-the-art models, confirming the validity of our approach.
Abstract:Since the introduction of Generative Adversarial Networks (GANs) in speech synthesis, remarkable achievements have been attained. In a thorough exploration of vocoders, it has been discovered that audio waveforms can be generated at speeds exceeding real-time while maintaining high fidelity, achieved through the utilization of GAN-based models. Typically, the inputs to the vocoder consist of band-limited spectral information, which inevitably sacrifices high-frequency details. To address this, we adopt the full-band Mel spectrogram information as input, aiming to provide the vocoder with the most comprehensive information possible. However, previous studies have revealed that the use of full-band spectral information as input can result in the issue of over-smoothing, compromising the naturalness of the synthesized speech. To tackle this challenge, we propose VNet, a GAN-based neural vocoder network that incorporates full-band spectral information and introduces a Multi-Tier Discriminator (MTD) comprising multiple sub-discriminators to generate high-resolution signals. Additionally, we introduce an asymptotically constrained method that modifies the adversarial loss of the generator and discriminator, enhancing the stability of the training process. Through rigorous experiments, we demonstrate that the VNet model is capable of generating high-fidelity speech and significantly improving the performance of the vocoder.
Abstract:In human-computer interaction (HCI), Speech Emotion Recognition (SER) is a key technology for understanding human intentions and emotions. Traditional SER methods struggle to effectively capture the long-term temporal correla-tions and dynamic variations in complex emotional expressions. To overcome these limitations, we introduce the PCQ method, a pioneering approach for SER via \textbf{P}rogressive \textbf{C}hannel \textbf{Q}uerying. This method can drill down layer by layer in the channel dimension through the channel query technique to achieve dynamic modeling of long-term contextual information of emotions. This mul-ti-level analysis gives the PCQ method an edge in capturing the nuances of hu-man emotions. Experimental results show that our model improves the weighted average (WA) accuracy by 3.98\% and 3.45\% and the unweighted av-erage (UA) accuracy by 5.67\% and 5.83\% on the IEMOCAP and EMODB emotion recognition datasets, respectively, significantly exceeding the baseline levels.
Abstract:Speech emotion recognition is crucial in human-computer interaction, but extracting and using emotional cues from audio poses challenges. This paper introduces MFHCA, a novel method for Speech Emotion Recognition using Multi-Spatial Fusion and Hierarchical Cooperative Attention on spectrograms and raw audio. We employ the Multi-Spatial Fusion module (MF) to efficiently identify emotion-related spectrogram regions and integrate Hubert features for higher-level acoustic information. Our approach also includes a Hierarchical Cooperative Attention module (HCA) to merge features from various auditory levels. We evaluate our method on the IEMOCAP dataset and achieve 2.6\% and 1.87\% improvements on the weighted accuracy and unweighted accuracy, respectively. Extensive experiments demonstrate the effectiveness of the proposed method.
Abstract:As humans, we hear sound every second of our life. The sound we hear is often affected by the acoustics of the environment surrounding us. For example, a spacious hall leads to more reverberation. Room Impulse Responses (RIR) are commonly used to characterize environment acoustics as a function of the scene geometry, materials, and source/receiver locations. Traditionally, RIRs are measured by setting up a loudspeaker and microphone in the environment for all source/receiver locations, which is time-consuming and inefficient. We propose to let two robots measure the environment's acoustics by actively moving and emitting/receiving sweep signals. We also devise a collaborative multi-agent policy where these two robots are trained to explore the environment's acoustics while being rewarded for wide exploration and accurate prediction. We show that the robots learn to collaborate and move to explore environment acoustics while minimizing the prediction error. To the best of our knowledge, we present the very first problem formulation and solution to the task of collaborative environment acoustics measurements with multiple agents.
Abstract:Diffusion model, as a new generative model which is very popular in image generation and audio synthesis, is rarely used in speech enhancement. In this paper, we use the diffusion model as a module for stochastic refinement. We propose SRTNet, a novel method for speech enhancement via Stochastic Refinement in complete Time domain. Specifically, we design a joint network consisting of a deterministic module and a stochastic module, which makes up the ``enhance-and-refine'' paradigm. We theoretically demonstrate the feasibility of our method and experimentally prove that our method achieves faster training, faster sampling and higher quality. Our code and enhanced samples are available at https://github.com/zhibinQiu/SRTNet.git.
Abstract:Audio-visual embodied navigation, as a hot research topic, aims training a robot to reach an audio target using egocentric visual (from the sensors mounted on the robot) and audio (emitted from the target) input. The audio-visual information fusion strategy is naturally important to the navigation performance, but the state-of-the-art methods still simply concatenate the visual and audio features, potentially ignoring the direct impact of context. Moreover, the existing approaches requires either phase-wise training or additional aid (e.g. topology graph and sound semantics). Up till this date, the work that deals with the more challenging setup with moving target(s) is still rare. As a result, we propose an end-to-end framework FSAAVN (feature self-attention audio-visual navigation) to learn chasing after a moving audio target using a context-aware audio-visual fusion strategy implemented as a self-attention module. Our thorough experiments validate the superior performance (both quantitatively and qualitatively) of FSAAVN in comparison with the state-of-the-arts, and also provide unique insights about the choice of visual modalities, visual/audio encoder backbones and fusion patterns.
Abstract:Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely contains the target sound, which, however, would not be suitable in most real-world applications due to the unexpected sound noise or intentional interference. In this work, we design an acoustically complex environment in which, besides the target sound, there exists a sound attacker playing a zero-sum game with the agent. More specifically, the attacker can move and change the volume and category of the sound to make the agent suffer from finding the sounding object while the agent tries to dodge the attack and navigate to the goal under the intervention. Under certain constraints to the attacker, we can improve the robustness of the agent towards unexpected sound attacks in audio-visual navigation. For better convergence, we develop a joint training mechanism by employing the property of a centralized critic with decentralized actors. Experiments on two real-world 3D scan datasets, Replica, and Matterport3D, verify the effectiveness and the robustness of the agent trained under our designed environment when transferred to the clean environment or the one containing sound attackers with random policy. Project: \url{https://yyf17.github.io/SAAVN}.