Abstract:Human motion understanding is a fundamental task with diverse practical applications, facilitated by the availability of large-scale motion capture datasets. Recent studies focus on text-motion tasks, such as text-based motion generation, editing and question answering. In this study, we introduce the novel task of text-based human motion grounding (THMG), aimed at precisely localizing temporal segments corresponding to given textual descriptions within untrimmed motion sequences. Capturing global temporal information is crucial for the THMG task. However, transformer-based models that rely on global temporal self-attention face challenges when handling long untrimmed sequences due to the quadratic computational cost. We address these challenges by proposing Text-controlled Motion Mamba (TM-Mamba), a unified model that integrates temporal global context, language query control, and spatial graph topology with only linear memory cost. The core of the model is a text-controlled selection mechanism which dynamically incorporates global temporal information based on text query. The model is further enhanced to be topology-aware through the integration of relational embeddings. For evaluation, we introduce BABEL-Grounding, the first text-motion dataset that provides detailed textual descriptions of human actions along with their corresponding temporal segments. Extensive evaluations demonstrate the effectiveness of TM-Mamba on BABEL-Grounding.
Abstract:Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering principle and general quality of experience (QoE) model, which may deteriorate QoE when users' swipe behaviors exhibit distinct spatiotemporal variation. In this paper, we propose a digital twin (DT)-based network management scheme to enhance QoE. Firstly, user status emulated by the DT is utilized to estimate the transmission capabilities and watching probability distributions of sub-multicast groups (SMGs) for an adaptive segment buffering. The SMGs' buffers are aligned to the unique virtual buffers managed by the DT for a fine-grained buffer update. Then, a multicast QoE model consisting of rebuffering time, video quality, and quality variation is developed, by considering the mutual influence of segment buffering among SMGs. Finally, a joint optimization problem of segment version selection and slot division is formulated to maximize QoE. To efficiently solve the problem, a data-model-driven algorithm is proposed by integrating a convex optimization method and a deep reinforcement learning algorithm. Simulation results based on the real-world dataset demonstrate that the proposed DT-based network management scheme outperforms benchmark schemes in terms of QoE improvement.
Abstract:We propose a decentralized learning algorithm over a general social network. The algorithm leaves the training data distributed on the mobile devices while utilizing a peer to peer model aggregation method. The proposed algorithm allows agents with local data to learn a shared model explaining the global training data in a decentralized fashion. The proposed algorithm can be viewed as a Bayesian and peer-to-peer variant of federated learning in which each agent keeps a "posterior probability distribution" over a global model parameters. The agent update its "posterior" based on 1) the local training data and 2) the asynchronous communication and model aggregation with their 1-hop neighbors. This Bayesian formulation allows for a systematic treatment of model aggregation over any arbitrary connected graph. Furthermore, it provides strong analytic guarantees on converge in the realizable case as well as a closed form characterization of the rate of convergence. We also show that our methodology can be combined with efficient Bayesian inference techniques to train Bayesian neural networks in a decentralized manner. By empirical studies we show that our theoretical analysis can guide the design of network/social interactions and data partitioning to achieve convergence.