Abstract:3D point clouds are essential for perceiving outdoor scenes, especially within the realm of autonomous driving. Recent advances in 3D LiDAR Object Detection focus primarily on the spatial positioning and distribution of points to ensure accurate detection. However, despite their robust performance in variable conditions, these methods are hindered by their sole reliance on coordinates and point intensity, resulting in inadequate isometric invariance and suboptimal detection outcomes. To tackle this challenge, our work introduces Transformation-Invariant Local (TraIL) features and the associated TraIL-Det architecture. Our TraIL features exhibit rigid transformation invariance and effectively adapt to variations in point density, with a design focus on capturing the localized geometry of neighboring structures. They utilize the inherent isotropic radiation of LiDAR to enhance local representation, improve computational efficiency, and boost detection performance. To effectively process the geometric relations among points within each proposal, we propose a Multi-head self-Attention Encoder (MAE) with asymmetric geometric features to encode high-dimensional TraIL features into manageable representations. Our method outperforms contemporary self-supervised 3D object detection approaches in terms of mAP on KITTI (67.8, 20% label, moderate) and Waymo (68.9, 20% label, moderate) datasets under various label ratios (20%, 50%, and 100%).
Abstract:Video-based Human-Object Interaction (HOI) recognition explores the intricate dynamics between humans and objects, which are essential for a comprehensive understanding of human behavior and intentions. While previous work has made significant strides, effectively integrating geometric and visual features to model dynamic relationships between humans and objects in a graph framework remains a challenge. In this work, we propose a novel end-to-end category to scenery framework, CATS, starting by generating geometric features for various categories through graphs respectively, then fusing them with corresponding visual features. Subsequently, we construct a scenery interactive graph with these enhanced geometric-visual features as nodes to learn the relationships among human and object categories. This methodological advance facilitates a deeper, more structured comprehension of interactions, bridging category-specific insights with broad scenery dynamics. Our method demonstrates state-of-the-art performance on two pivotal HOI benchmarks, including the MPHOI-72 dataset for multi-person HOIs and the single-person HOI CAD-120 dataset.
Abstract:Human-Object Interaction (HOI) recognition in videos is important for analyzing human activity. Most existing work focusing on visual features usually suffer from occlusion in the real-world scenarios. Such a problem will be further complicated when multiple people and objects are involved in HOIs. Consider that geometric features such as human pose and object position provide meaningful information to understand HOIs, we argue to combine the benefits of both visual and geometric features in HOI recognition, and propose a novel Two-level Geometric feature-informed Graph Convolutional Network (2G-GCN). The geometric-level graph models the interdependency between geometric features of humans and objects, while the fusion-level graph further fuses them with visual features of humans and objects. To demonstrate the novelty and effectiveness of our method in challenging scenarios, we propose a new multi-person HOI dataset (MPHOI-72). Extensive experiments on MPHOI-72 (multi-person HOI), CAD-120 (single-human HOI) and Bimanual Actions (two-hand HOI) datasets demonstrate our superior performance compared to state-of-the-arts.