Abstract:Virtual Reality (VR) is quickly establishing itself in various industries, including training, education, medicine, and entertainment, in which users are frequently required to carry out multiple complex cognitive and physical activities. However, the relationship between cognitive activities, physical activities, and familiar feelings of cybersickness is not well understood and thus can be unpredictable for developers. Researchers have previously provided labeled datasets for predicting cybersickness while users are stationary, but there have been few labeled datasets on cybersickness while users are physically walking. Thus, from 39 participants, we collected head orientation, head position, eye tracking, images, physiological readings from external sensors, and the self-reported cybersickness severity, physical load, and mental load in VR. Throughout the data collection, participants navigated mazes via real walking and performed tasks challenging their attention and working memory. To demonstrate the dataset's utility, we conducted a case study of training classifiers in which we achieved 95% accuracy for cybersickness severity classification. The noteworthy performance of the straightforward classifiers makes this dataset ideal for future researchers to develop cybersickness detection and reduction models. To better understand the features that helped with classification, we performed SHAP(SHapley Additive exPlanations) analysis, highlighting the importance of eye tracking and physiological measures for cybersickness prediction while walking. This open dataset can allow future researchers to study the connection between cybersickness and cognitive loads and develop prediction models. This dataset will empower future VR developers to design efficient and effective Virtual Environments by improving cognitive load management and minimizing cybersickness.
Abstract:Cybersickness is a common ailment associated with virtual reality (VR) user experiences. Several automated methods exist based on machine learning (ML) and deep learning (DL) to detect cybersickness. However, most of these cybersickness detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone energy-constrained VR head-mounted devices (HMDs). In this work, we present an explainable artificial intelligence (XAI)-based framework, LiteVR, for cybersickness detection, explaining the model's outcome and reducing the feature dimensions and overall computational costs. First, we develop three cybersickness DL models based on long-term short-term memory (LSTM), gated recurrent unit (GRU), and multilayer perceptron (MLP). Then, we employed a post-hoc explanation, such as SHapley Additive Explanations (SHAP), to explain the results and extract the most dominant features of cybersickness. Finally, we retrain the DL models with the reduced number of features. Our results show that eye-tracking features are the most dominant for cybersickness detection. Furthermore, based on the XAI-based feature ranking and dimensionality reduction, we significantly reduce the model's size by up to 4.3x, training time by up to 5.6x, and its inference time by up to 3.8x, with higher cybersickness detection accuracy and low regression error (i.e., on Fast Motion Scale (FMS)). Our proposed lite LSTM model obtained an accuracy of 94% in classifying cybersickness and regressing (i.e., FMS 1-10) with a Root Mean Square Error (RMSE) of 0.30, which outperforms the state-of-the-art. Our proposed LiteVR framework can help researchers and practitioners analyze, detect, and deploy their DL-based cybersickness detection models in standalone VR HMDs.
Abstract:A plethora of recent research has proposed several automated methods based on machine learning (ML) and deep learning (DL) to detect cybersickness in Virtual reality (VR). However, these detection methods are perceived as computationally intensive and black-box methods. Thus, those techniques are neither trustworthy nor practical for deploying on standalone VR head-mounted displays (HMDs). This work presents an explainable artificial intelligence (XAI)-based framework VR-LENS for developing cybersickness detection ML models, explaining them, reducing their size, and deploying them in a Qualcomm Snapdragon 750G processor-based Samsung A52 device. Specifically, we first develop a novel super learning-based ensemble ML model for cybersickness detection. Next, we employ a post-hoc explanation method, such as SHapley Additive exPlanations (SHAP), Morris Sensitivity Analysis (MSA), Local Interpretable Model-Agnostic Explanations (LIME), and Partial Dependence Plot (PDP) to explain the expected results and identify the most dominant features. The super learner cybersickness model is then retrained using the identified dominant features. Our proposed method identified eye tracking, player position, and galvanic skin/heart rate response as the most dominant features for the integrated sensor, gameplay, and bio-physiological datasets. We also show that the proposed XAI-guided feature reduction significantly reduces the model training and inference time by 1.91X and 2.15X while maintaining baseline accuracy. For instance, using the integrated sensor dataset, our reduced super learner model outperforms the state-of-the-art works by classifying cybersickness into 4 classes (none, low, medium, and high) with an accuracy of 96% and regressing (FMS 1-10) with a Root Mean Square Error (RMSE) of 0.03.
Abstract:The state-of-the-art predictive maintenance (PdM) techniques have shown great success in reducing maintenance costs and downtime of complicated machines while increasing overall productivity through extensive utilization of Internet-of-Things (IoT) and Deep Learning (DL). Unfortunately, IoT sensors and DL algorithms are both prone to cyber-attacks. For instance, DL algorithms are known for their susceptibility to adversarial examples. Such adversarial attacks are vastly under-explored in the PdM domain. This is because the adversarial attacks in the computer vision domain for classification tasks cannot be directly applied to the PdM domain for multivariate time series (MTS) regression tasks. In this work, we propose an end-to-end methodology to design adversarially robust PdM systems by extensively analyzing the effect of different types of adversarial attacks and proposing a novel adversarial defense technique for DL-enabled PdM models. First, we propose novel MTS Projected Gradient Descent (PGD) and MTS PGD with random restarts (PGD_r) attacks. Then, we evaluate the impact of MTS PGD and PGD_r along with MTS Fast Gradient Sign Method (FGSM) and MTS Basic Iterative Method (BIM) on Long Short-Term Memory (LSTM), Gated Recurrent Unit (GRU), Convolutional Neural Network (CNN), and Bi-directional LSTM based PdM system. Our results using NASA's turbofan engine dataset show that adversarial attacks can cause a severe defect (up to 11X) in the RUL prediction, outperforming the effectiveness of the state-of-the-art PdM attacks by 3X. Furthermore, we present a novel approximate adversarial training method to defend against adversarial attacks. We observe that approximate adversarial training can significantly improve the robustness of PdM models (up to 54X) and outperforms the state-of-the-art PdM defense methods by offering 3X more robustness.
Abstract:Cybersickness can be characterized by nausea, vertigo, headache, eye strain, and other discomforts when using virtual reality (VR) systems. The previously reported machine learning (ML) and deep learning (DL) algorithms for detecting (classification) and predicting (regression) VR cybersickness use black-box models; thus, they lack explainability. Moreover, VR sensors generate a massive amount of data, resulting in complex and large models. Therefore, having inherent explainability in cybersickness detection models can significantly improve the model's trustworthiness and provide insight into why and how the ML/DL model arrived at a specific decision. To address this issue, we present three explainable machine learning (xML) models to detect and predict cybersickness: 1) explainable boosting machine (EBM), 2) decision tree (DT), and 3) logistic regression (LR). We evaluate xML-based models with publicly available physiological and gameplay datasets for cybersickness. The results show that the EBM can detect cybersickness with an accuracy of 99.75% and 94.10% for the physiological and gameplay datasets, respectively. On the other hand, while predicting the cybersickness, EBM resulted in a Root Mean Square Error (RMSE) of 0.071 for the physiological dataset and 0.27 for the gameplay dataset. Furthermore, the EBM-based global explanation reveals exposure length, rotation, and acceleration as key features causing cybersickness in the gameplay dataset. In contrast, galvanic skin responses and heart rate are most significant in the physiological dataset. Our results also suggest that EBM-based local explanation can identify cybersickness-causing factors for individual samples. We believe the proposed xML-based cybersickness detection method can help future researchers understand, analyze, and design simpler cybersickness detection and reduction models.