Abstract:Deploying deep reinforcement learning (DRL) in real-world inventory management presents challenges, including dynamic environments and uncertain problem parameters, e.g. demand and lead time distributions. These challenges highlight a research gap, suggesting a need for a unifying framework to model and solve sequential decision-making under parameter uncertainty. We address this by exploring an underexplored area of DRL for inventory management: training generally capable agents (GCAs) under zero-shot generalization (ZSG). Here, GCAs are advanced DRL policies designed to handle a broad range of sampled problem instances with diverse inventory challenges. ZSG refers to the ability to successfully apply learned policies to unseen instances with unknown parameters without retraining. We propose a unifying Super-Markov Decision Process formulation and the Train, then Estimate and Decide (TED) framework to train and deploy a GCA tailored to inventory management applications. The TED framework consists of three phases: training a GCA on varied problem instances, continuously estimating problem parameters during deployment, and making decisions based on these estimates. Applied to periodic review inventory problems with lost sales, cyclic demand patterns, and stochastic lead times, our trained agent, the Generally Capable Lost Sales Network (GC-LSN) consistently outperforms well-known traditional policies when problem parameters are known. Moreover, under conditions where demand and/or lead time distributions are initially unknown and must be estimated, we benchmark against online learning methods that provide worst-case performance guarantees. Our GC-LSN policy, paired with the Kaplan-Meier estimator, is demonstrated to complement these methods by providing superior empirical performance.
Abstract:Process pattern discovery methods (PPDMs) aim at identifying patterns of interest to users. Existing PPDMs typically are unsupervised and focus on a single dimension of interest, such as discovering frequent patterns. We present an interactive multi interest driven framework for process pattern discovery aimed at identifying patterns that are optimal according to a multi-dimensional analysis goal. The proposed approach is iterative and interactive, thus taking experts knowledge into account during the discovery process. The paper focuses on a concrete analysis goal, i.e., deriving process patterns that affect the process outcome. We evaluate the approach on real world event logs in both interactive and fully automated settings. The approach extracted meaningful patterns validated by expert knowledge in the interactive setting. Patterns extracted in the automated settings consistently led to prediction performance comparable to or better than patterns derived considering single interest dimensions without requiring user defined thresholds.
Abstract:Dynamic task assignment involves assigning arriving tasks to a limited number of resources in order to minimize the overall cost of the assignments. To achieve optimal task assignment, it is necessary to model the assignment problem first. While there exist separate formalisms, specifically Markov Decision Processes and (Colored) Petri Nets, to model, execute, and solve different aspects of the problem, there is no integrated modeling technique. To address this gap, this paper proposes Action-Evolution Petri Nets (A-E PN) as a framework for modeling and solving dynamic task assignment problems. A-E PN provides a unified modeling technique that can represent all elements of dynamic task assignment problems. Moreover, A-E PN models are executable, which means they can be used to learn close-to-optimal assignment policies through Reinforcement Learning (RL) without additional modeling effort. To evaluate the framework, we define a taxonomy of archetypical assignment problems. We show for three cases that A-E PN can be used to learn close-to-optimal assignment policies. Our results suggest that A-E PN can be used to model and solve a broad range of dynamic task assignment problems.
Abstract:In this paper we propose a Deep Reinforcement Learning approach to solve a multimodal transportation planning problem, in which containers must be assigned to a truck or to trains that will transport them to their destination. While traditional planning methods work "offline" (i.e., they take decisions for a batch of containers before the transportation starts), the proposed approach is "online", in that it can take decisions for individual containers, while transportation is being executed. Planning transportation online helps to effectively respond to unforeseen events that may affect the original transportation plan, thus supporting companies in lowering transportation costs. We implemented different container selection heuristics within the proposed Deep Reinforcement Learning algorithm and we evaluated its performance for each heuristic using data that simulate a realistic scenario, designed on the basis of a real case study at a logistics company. The experimental results revealed that the proposed method was able to learn effective patterns of container assignment. It outperformed tested competitors in terms of total transportation costs and utilization of train capacity by 20.48% to 55.32% for the cost and by 7.51% to 20.54% for the capacity. Furthermore, it obtained results within 2.7% for the cost and 0.72% for the capacity of the optimal solution generated by an Integer Linear Programming solver in an offline setting.
Abstract:In e-commerce markets, on time delivery is of great importance to customer satisfaction. In this paper, we present a Deep Reinforcement Learning (DRL) approach for deciding how and when orders should be batched and picked in a warehouse to minimize the number of tardy orders. In particular, the technique facilitates making decisions on whether an order should be picked individually (pick-by-order) or picked in a batch with other orders (pick-by-batch), and if so with which other orders. We approach the problem by formulating it as a semi-Markov decision process and develop a vector-based state representation that includes the characteristics of the warehouse system. This allows us to create a deep reinforcement learning solution that learns a strategy by interacting with the environment and solve the problem with a proximal policy optimization algorithm. We evaluate the performance of the proposed DRL approach by comparing it with several batching and sequencing heuristics in different problem settings. The results show that the DRL approach is able to develop a strategy that produces consistent, good solutions and performs better than the proposed heuristics.