Abstract:Force and torque sensing is crucial in robotic manipulation across both collaborative and industrial settings. Traditional methods for dynamics identification enable the detection and control of external forces and torques without the need for costly sensors. However, these approaches show limitations in scenarios where robot dynamics, particularly the end-effector payload, are subject to changes. Moreover, existing calibration techniques face trade-offs between efficiency and accuracy due to concerns over joint space coverage. In this paper, we introduce a calibration scheme that leverages pre-trained Neural Network models to learn calibrated dynamics across a wide range of joint space in advance. This offline learning strategy significantly reduces the need for online data collection, whether for selection of the optimal model or identification of payload features, necessitating merely a 4-second trajectory for online calibration. This method is particularly effective in tasks that require frequent dynamics recalibration for precise contact estimation. We further demonstrate the efficacy of this approach through applications in sensorless joint and task compliance, accounting for payload variability.
Abstract:The rise in additive manufacturing comes with unique opportunities and challenges. Massive part customization and rapid design changes are made possible with additive manufacturing, however, manufacturing industries that desire the implementation of robotics automation to improve production efficiency could face challenges in the gripper design and grasp planning due to highly complex geometrical shapes resulting from massive part customization. Yet, current gripper design for such objects are often manual and rely on ad-hoc design intuition. This would be limiting as such grippers would lack the ability to grasp different objects or grasp points, which is important for practical implementations. Hence, we introduce a fast, end-to-end approach to customize rigid gripper fingerpads that could achieve precise and stable grasping for different objects at multiple grasp points. Our approach relies on two key components: (i) a method based on set Boolean operations, e.g. intersections, subtractions, and unions to extract object features and synthesize gripper surfaces that conform to different local shapes to form caging grasps; (ii) a method to evaluate the grasp quality of synthesized grippers. We experimentally demonstrate the validity of our approach by synthesizing fingerpads that, once mounted on a physical robot gripper, are able to grasp different objects at multiple grasp points, all with tightly constrained grasps.
Abstract:The rise in additive manufacturing comes with unique opportunities and challenges. Rapid changes to part design and massive part customization distinctive to 3D-Print (3DP) can be easily achieved. Customized parts that are unique, yet exhibit similar features such as dental moulds, shoe insoles, or engine vanes could be industrially manufactured with 3DP. However, the opportunity for massive part customization comes with unique challenges for the existing production paradigm of robotics applications, as the current robotics paradigm for part identification and pose refinement is repetitive, where data-driven and object-dependent approaches are often used. Thus, a bottleneck exists in robotics applications for 3DP parts where massive customization is involved, as it is difficult for feature-based deep learning approaches to distinguish between similar parts such as shoe insoles belonging to different people. As such, we propose a method that augments patterns on 3DP parts so that grasping, part identification, and pose refinement can be executed in one shot with a tactile gripper. We also experimentally evaluate our approach from three perspectives, including real insertion tasks that mimic robotic sorting and packing, and achieved excellent classification results, a high insertion success rate of 95%, and a sub-millimeter pose refinement accuracy.
Abstract:We propose a novel way to integrate control techniques with reinforcement learning (RL) for stability, robustness, and generalization: leveraging contraction theory to realize modularity in neural control, which ensures that combining stable subsystems can automatically preserve the stability. We realize such modularity via signal composition and dynamic decomposition. Signal composition creates the latent space, within which RL applies to maximizing rewards. Dynamic decomposition is realized by coordinate transformation that creates an auxiliary space, within which the latent signals are coupled in the way that their combination can preserve stability provided each signal, that is, each subsystem, has stable self-feedbacks. Leveraging modularity, the nonlinear stability problem is deconstructed into algebraically solvable ones, the stability of the subsystems in the auxiliary space, yielding linear constraints on the input gradients of control networks that can be as simple as switching the signs of network weights. This minimally invasive method for stability allows arguably easy integration into the modular neural architectures in machine learning, like hierarchical RL, and improves their performance. We demonstrate in simulation the necessity and the effectiveness of our method: the necessity for robustness and generalization, and the effectiveness in improving hierarchical RL for manipulation learning.
Abstract:We show that it is possible to learn an open-loop policy in simulation for the dynamic manipulation of a deformable linear object (DLO) -- e.g., a rope, wire, or cable -- that can be executed by a real robot without additional training. Our method is enabled by integrating an existing state-of-the-art DLO model (Discrete Elastic Rods) with MuJoCo, a robot simulator. We describe how this integration was done, check that validation results produced in simulation match what we expect from analysis of the physics, and apply policy optimization to train an open-loop policy from data collected only in simulation that uses a robot arm to fling a wire precisely between two obstacles. This policy achieves a success rate of 76.7% when executed by a real robot in hardware experiments without additional training on the real task.
Abstract:Physical human-robot interaction has been an area of interest for decades. Collaborative tasks, such as joint compliance, demand high-quality joint torque sensing. While external torque sensors are reliable, they come with the drawbacks of being expensive and vulnerable to impacts. To address these issues, studies have been conducted to estimate external torques using only internal signals, such as joint states and current measurements. However, insufficient attention has been given to friction hysteresis approximation, which is crucial for tasks involving extensive dynamic to static state transitions. In this paper, we propose a deep-learning-based method that leverages a novel long-term memory scheme to achieve dynamics identification, accurately approximating the static hysteresis. We also introduce modifications to the well-known Residual Learning architecture, retaining high accuracy while reducing inference time. The robustness of the proposed method is illustrated through a joint compliance and task compliance experiment.
Abstract:Mobile manipulators have been employed in many applications which are usually performed by multiple fixed-base robots or a large-size system, thanks to the mobility of the mobile base. However, the mobile base also brings redundancies to the system, which makes trajectory planning more challenging. One class of problems recently arising from mobile 3D printing is the trajectory-continuous tasks, in which the end-effector is required to follow a designed continuous trajectory (time-parametrized path) in task space. This paper formulates and solves the optimal trajectory planning problem for mobile manipulators under end-effector trajectory continuity constraint, which allows considerations of other constraints and trajectory optimization. To demonstrate our method, a discrete optimal trajectory planning algorithm is proposed to solve mobile 3D printing tasks in multiple experiments.
Abstract:In human-robot collaboration, there has been a trade-off relationship between the speed of collaborative robots and the safety of human workers. In our previous paper, we introduced a time-optimal path tracking algorithm designed to maximize speed while ensuring safety for human workers. This algorithm runs in real-time and provides the safe and fastest control input for every cycle with respect to ISO standards. However, true optimality has not been achieved due to inaccurate distance computation resulting from conservative model simplification. To attain true optimality, we require a method that can compute distances 1. at many robot configurations to examine along a trajectory 2. in real-time for online robot control 3. as precisely as possible for optimal control. In this paper, we propose a batched, fast and precise distance checking method based on precomputed link-local SDFs. Our method can check distances for 500 waypoints along a trajectory within less than 1 millisecond using a GPU at runtime, making it suited for time-critical robotic control. Additionally, a neural approximation has been proposed to accelerate preprocessing by a factor of 2. Finally, we experimentally demonstrate that our method can navigate a 6-DoF robot earlier than a geometric-primitives-based distance checker in a dynamic and collaborative environment.
Abstract:In sim-to-real Reinforcement Learning (RL), a policy is trained in a simulated environment and then deployed on the physical system. The main challenge of sim-to-real RL is to overcome the reality gap - the discrepancies between the real world and its simulated counterpart. Using general geometric representations, such as convex decomposition, triangular mesh, signed distance field can improve simulation fidelity, and thus potentially narrow the reality gap. Common to these approaches is that many contact points are generated for geometrically-complex objects, which slows down simulation and may cause numerical instability. Contact reduction methods address these issues by limiting the number of contact points, but the validity of these methods for sim-to-real RL has not been confirmed. In this paper, we present a contact reduction method with bounded stiffness to improve the simulation accuracy. Our experiments show that the proposed method critically enables training RL policy for a tight-clearance double pin insertion task and successfully deploying the policy on a rigid, position-controlled physical robot.
Abstract:A common theme in robot assembly is the adoption of Manipulation Primitives as the atomic motion to compose assembly strategy, typically in the form of a state machine or a graph. While this approach has shown great performance and robustness in increasingly complex assembly tasks, the state machine has to be engineered manually in most cases. Such hard-coded strategies will fail to handle unexpected situations that are not considered in the design. To address this issue, we propose to find dynamics sequence of manipulation primitives through Reinforcement Learning. Leveraging parameterized manipulation primitives, the proposed method greatly improves both assembly performance and sample efficiency of Reinforcement Learning compared to a previous work using non-parameterized manipulation primitives. In practice, our method achieves good zero-shot sim-to-real performance on high-precision peg insertion tasks with different geometry, clearance, and material.