Abstract:Federated Class Incremental Learning (FCIL) is a critical yet largely underexplored issue that deals with the dynamic incorporation of new classes within federated learning (FL). Existing methods often employ generative adversarial networks (GANs) to produce synthetic images to address privacy concerns in FL. However, GANs exhibit inherent instability and high sensitivity, compromising the effectiveness of these methods. In this paper, we introduce a novel data-free federated class incremental learning framework with diffusion-based generative memory (DFedDGM) to mitigate catastrophic forgetting by generating stable, high-quality images through diffusion models. We design a new balanced sampler to help train the diffusion models to alleviate the common non-IID problem in FL, and introduce an entropy-based sample filtering technique from an information theory perspective to enhance the quality of generative samples. Finally, we integrate knowledge distillation with a feature-based regularization term for better knowledge transfer. Our framework does not incur additional communication costs compared to the baseline FedAvg method. Extensive experiments across multiple datasets demonstrate that our method significantly outperforms existing baselines, e.g., over a 4% improvement in average accuracy on the Tiny-ImageNet dataset.
Abstract:Traditional federated learning mainly focuses on parallel settings (PFL), which can suffer significant communication and computation costs. In contrast, one-shot and sequential federated learning (SFL) have emerged as innovative paradigms to alleviate these costs. However, the issue of non-IID (Independent and Identically Distributed) data persists as a significant challenge in one-shot and SFL settings, exacerbated by the restricted communication between clients. In this paper, we improve the one-shot sequential federated learning for non-IID data by proposing a local model diversity-enhancing strategy. Specifically, to leverage the potential of local model diversity for improving model performance, we introduce a local model pool for each client that comprises diverse models generated during local training, and propose two distance measurements to further enhance the model diversity and mitigate the effect of non-IID data. Consequently, our proposed framework can improve the global model performance while maintaining low communication costs. Extensive experiments demonstrate that our method exhibits superior performance to existing one-shot PFL methods and achieves better accuracy compared with state-of-the-art one-shot SFL methods on both label-skew and domain-shift tasks (e.g., 6%+ accuracy improvement on the CIFAR-10 dataset).
Abstract:The emerging availability of trained machine learning models has put forward the novel concept of Machine Learning Model Market in which one can harness the collective intelligence of multiple well-trained models to improve the performance of the resultant model through one-shot federated learning and ensemble learning in a data-free manner. However, picking the models available in the market for ensemble learning is time-consuming, as using all the models is not always the best approach. It is thus crucial to have an effective ensemble selection strategy that can find a good subset of the base models for the ensemble. Conventional ensemble selection techniques are not applicable, as we do not have access to the local datasets of the parties in the federated learning setting. In this paper, we present a novel Data-Free Diversity-Based method called DeDES to address the ensemble selection problem for models generated by one-shot federated learning in practical applications such as model markets. Experiments showed that our method can achieve both better performance and higher efficiency over 5 datasets and 4 different model structures under the different data-partition strategies.
Abstract:Predicting user churn and taking personalized measures to retain users is a set of common and effective practices for online game operators. However, different from the traditional user churn relevant researches that can involve demographic, economic, and behavioral data, most online games can only obtain logs of user behavior and have no access to users' latent feelings. There are mainly two challenges in this work: 1. The latent feelings, which cannot be directly observed in this work, need to be estimated and verified; 2. User churn needs to be predicted with only behavioral data. In this work, a Recurrent Neural Network(RNN) called LaFee (Latent Feeling) is proposed, which can get the users' latent feelings while predicting user churn. Besides, we proposed a method named BMM-UCP (Behavior-based Modeling Method for User Churn Prediction) to help models predict user churn with only behavioral data. The latent feelings are names as satisfaction and aspiration in this work. We designed experiments on a real dataset and the results show that our methods outperform baselines and are more suitable for long-term sequential learning. The latent feelings learned are fully discussed and proven meaningful.