Abstract:Nowadays, the increasing demand for maintaining high cleanliness standards in public spaces results in the search for innovative solutions. The deployment of CCTV systems equipped with modern cameras and software enables not only real-time monitoring of the cleanliness status but also automatic detection of impurities and optimisation of cleaning schedules. The Digital Twin technology allows for the creation of a virtual model of the space, facilitating the simulation, training, and testing of cleanliness management strategies before implementation in the real world. In this paper, we present the utilisation of advanced vision surveillance systems and the Digital Twin technology in cleanliness management, using a railway station as an example. The Digital Twin was created based on an actual 3D model in the Nvidia Omniverse Isaac Sim simulator. A litter detector, bin occupancy level detector, stain segmentation, and a human detector (including the cleaning crew) along with their movement analysis were implemented. A preliminary assessment was conducted, and potential modifications for further enhancement and future development of the system were identified.
Abstract:The utilisation of event cameras represents an important and swiftly evolving trend aimed at addressing the constraints of traditional video systems. Particularly within the automotive domain, these cameras find significant relevance for their integration into embedded real-time systems due to lower latency and energy consumption. One effective approach to ensure the necessary throughput and latency for event processing systems is through the utilisation of graph convolutional networks (GCNs). In this study, we introduce a series of hardware-aware optimisations tailored for PointNet++, a GCN architecture designed for point cloud processing. The proposed techniques result in more than a 100-fold reduction in model size compared to Asynchronous Event-based GNN (AEGNN), one of the most recent works in the field, with a relatively small decrease in accuracy (2.3% for N-Caltech101 classification, 1.7% for N-Cars classification), thus following the TinyML trend. Based on software research, we designed a custom EFGCN (Event-Based FPGA-accelerated Graph Convolutional Network) and we implemented it on ZCU104 SoC FPGA platform, achieving a throughput of 13.3 million events per second (MEPS) and real-time partially asynchronous processing with a latency of 4.47 ms. We also address the scalability of the proposed hardware model to improve the obtained accuracy score. To the best of our knowledge, this study marks the first endeavour in accelerating PointNet++ networks on SoC FPGAs, as well as the first hardware architecture exploration of graph convolutional networks implementation for real-time continuous event data processing. We publish both software and hardware source code in an open repository: https://github.com/vision-agh/*** (will be published upon acceptance).
Abstract:Event-based vision is an emerging research field involving processing data generated by Dynamic Vision Sensors (neuromorphic cameras). One of the latest proposals in this area are Graph Convolutional Networks (GCNs), which allow to process events in its original sparse form while maintaining high detection and classification performance. In this paper, we present the hardware implementation of a~graph generation process from an event camera data stream, taking into account both the advantages and limitations of FPGAs. We propose various ways to simplify the graph representation and use scaling and quantisation of values. We consider both undirected and directed graphs that enable the use of PointNet convolution. The results obtained show that by appropriately modifying the graph representation, it is possible to create a~hardware module for graph generation. Moreover, the proposed modifications have no significant impact on object detection performance, only 0.08% mAP less for the base model and the N-Caltech data set.Finally, we describe the proposed hardware architecture of the graph generation module.
Abstract:In this paper we have addressed the implementation of the accumulation and projection of high-resolution event data stream (HD -1280 x 720 pixels) onto the image plane in FPGA devices. The results confirm the feasibility of this approach, but there are a number of challenges, limitations and trade-offs to be considered. The required hardware resources of selected data representations, such as binary frame, event frame, exponentially decaying time surface and event frequency, were compared with those available on several popular platforms from AMD Xilinx. The resulting event frames can be used for typical vision algorithms, such as object classification and detection, using both classical and deep neural network methods.
Abstract:This paper proposes the use of an event camera as a component of a vision system that enables counting of fast-moving objects - in this case, falling corn grains. These type of cameras transmit information about the change in brightness of individual pixels and are characterised by low latency, no motion blur, correct operation in different lighting conditions, as well as very low power consumption. The proposed counting algorithm processes events in real time. The operation of the solution was demonstrated on a stand consisting of a chute with a vibrating feeder, which allowed the number of grains falling to be adjusted. The objective of the control system with a PID controller was to maintain a constant average number of falling objects. The proposed solution was subjected to a series of tests to determine the correctness of the developed method operation. On their basis, the validity of using an event camera to count small, fast-moving objects and the associated wide range of potential industrial applications can be confirmed.
Abstract:In this paper the research on optimisation of visual object tracking using a Siamese neural network for embedded vision systems is presented. It was assumed that the solution shall operate in real-time, preferably for a high resolution video stream, with the lowest possible energy consumption. To meet these requirements, techniques such as the reduction of computational precision and pruning were considered. Brevitas, a tool dedicated for optimisation and quantisation of neural networks for FPGA implementation, was used. A number of training scenarios were tested with varying levels of optimisations - from integer uniform quantisation with 16 bits to ternary and binary networks. Next, the influence of these optimisations on the tracking performance was evaluated. It was possible to reduce the size of the convolutional filters up to 10 times in relation to the original network. The obtained results indicate that using quantisation can significantly reduce the memory and computational complexity of the proposed network while still enabling precise tracking, thus allow to use it in embedded vision systems. Moreover, quantisation of weights positively affects the network training by decreasing overfitting.
Abstract:In this paper we present a vision based hardware-software control system enabling autonomous landing of a multirotor unmanned aerial vehicle (UAV). It allows the detection of a marked landing pad in real-time for a 1280 x 720 @ 60 fps video stream. In addition, a LiDAR sensor is used to measure the altitude above ground. A heterogeneous Zynq SoC device is used as the computing platform. The solution was tested on a number of sequences and the landing pad was detected with 96% accuracy. This research shows that a reprogrammable heterogeneous computing system is a good solution for UAVs because it enables real-time data stream processing with relatively low energy consumption.