Abstract:Nowadays, the increasing demand for maintaining high cleanliness standards in public spaces results in the search for innovative solutions. The deployment of CCTV systems equipped with modern cameras and software enables not only real-time monitoring of the cleanliness status but also automatic detection of impurities and optimisation of cleaning schedules. The Digital Twin technology allows for the creation of a virtual model of the space, facilitating the simulation, training, and testing of cleanliness management strategies before implementation in the real world. In this paper, we present the utilisation of advanced vision surveillance systems and the Digital Twin technology in cleanliness management, using a railway station as an example. The Digital Twin was created based on an actual 3D model in the Nvidia Omniverse Isaac Sim simulator. A litter detector, bin occupancy level detector, stain segmentation, and a human detector (including the cleaning crew) along with their movement analysis were implemented. A preliminary assessment was conducted, and potential modifications for further enhancement and future development of the system were identified.
Abstract:Perception and control systems for autonomous vehicles are an active area of scientific and industrial research. These solutions should be characterised by high efficiency in recognising obstacles and other environmental elements in different road conditions, real-time capability, and energy efficiency. Achieving such functionality requires an appropriate algorithm and a suitable computing platform. In this paper, we have used the MultiTaskV3 detection-segmentation network as the basis for a perception system that can perform both functionalities within a single architecture. It was appropriately trained, quantised, and implemented on the AMD Xilinx Kria KV260 Vision AI embedded platform. By using this device, it was possible to parallelise and accelerate the computations. Furthermore, the whole system consumes relatively little power compared to a CPU-based implementation (an average of 5 watts, compared to the minimum of 55 watts for weaker CPUs, and the small size (119mm x 140mm x 36mm) of the platform allows it to be used in devices where the amount of space available is limited. It also achieves an accuracy higher than 97% of the mAP (mean average precision) for object detection and above 90% of the mIoU (mean intersection over union) for image segmentation. The article also details the design of the Mecanum wheel vehicle, which was used to test the proposed solution in a mock-up city.
Abstract:Object detection and segmentation are two core modules of an autonomous vehicle perception system. They should have high efficiency and low latency while reducing computational complexity. Currently, the most commonly used algorithms are based on deep neural networks, which guarantee high efficiency but require high-performance computing platforms. In the case of autonomous vehicles, i.e. cars, but also drones, it is necessary to use embedded platforms with limited computing power, which makes it difficult to meet the requirements described above. A reduction in the complexity of the network can be achieved by using an appropriate: architecture, representation (reduced numerical precision, quantisation, pruning), and computing platform. In this paper, we focus on the first factor - the use of so-called detection-segmentation networks as a component of a perception system. We considered the task of segmenting the drivable area and road markings in combination with the detection of selected objects (pedestrians, traffic lights, and obstacles). We compared the performance of three different architectures described in the literature: MultiTask V3, HybridNets, and YOLOP. We conducted the experiments on a custom dataset consisting of approximately 500 images of the drivable area and lane markings, and 250 images of detected objects. Of the three methods analysed, MultiTask V3 proved to be the best, achieving 99% mAP_50 for detection, 97% MIoU for drivable area segmentation, and 91% MIoU for lane segmentation, as well as 124 fps on the RTX 3060 graphics card. This architecture is a good solution for embedded perception systems for autonomous vehicles. The code is available at: https://github.com/vision-agh/MMAR_2023.
Abstract:Object detection is an essential component of many vision systems. For example, pedestrian detection is used in advanced driver assistance systems (ADAS) and advanced video surveillance systems (AVSS). Currently, most detectors use deep convolutional neural networks (e.g., the YOLO -- You Only Look Once -- family), which, however, due to their high computational complexity, are not able to process a very high-resolution video stream in real-time, especially within a limited energy budget. In this paper we present a hardware implementation of the well-known pedestrian detector with HOG (Histogram of Oriented Gradients) feature extraction and SVM (Support Vector Machine) classification. Our system running on AMD Xilinx Zynq UltraScale+ MPSoC (Multiprocessor System on Chip) device allows real-time processing of 4K resolution (UHD -- Ultra High Definition, 3840 x 2160 pixels) video for 60 frames per second. The system is capable of detecting a pedestrian in a single scale. The results obtained confirm the high suitability of reprogrammable devices in the real-time implementation of embedded vision systems.
Abstract:In this paper the research on optimisation of visual object tracking using a Siamese neural network for embedded vision systems is presented. It was assumed that the solution shall operate in real-time, preferably for a high resolution video stream, with the lowest possible energy consumption. To meet these requirements, techniques such as the reduction of computational precision and pruning were considered. Brevitas, a tool dedicated for optimisation and quantisation of neural networks for FPGA implementation, was used. A number of training scenarios were tested with varying levels of optimisations - from integer uniform quantisation with 16 bits to ternary and binary networks. Next, the influence of these optimisations on the tracking performance was evaluated. It was possible to reduce the size of the convolutional filters up to 10 times in relation to the original network. The obtained results indicate that using quantisation can significantly reduce the memory and computational complexity of the proposed network while still enabling precise tracking, thus allow to use it in embedded vision systems. Moreover, quantisation of weights positively affects the network training by decreasing overfitting.
Abstract:In this paper we present a vision based hardware-software control system enabling autonomous landing of a multirotor unmanned aerial vehicle (UAV). It allows the detection of a marked landing pad in real-time for a 1280 x 720 @ 60 fps video stream. In addition, a LiDAR sensor is used to measure the altitude above ground. A heterogeneous Zynq SoC device is used as the computing platform. The solution was tested on a number of sequences and the landing pad was detected with 96% accuracy. This research shows that a reprogrammable heterogeneous computing system is a good solution for UAVs because it enables real-time data stream processing with relatively low energy consumption.