Abstract:Human-computer interaction (HCI) is crucial for the safety of lives as autonomous vehicles (AVs) become commonplace. Yet, little effort has been put toward ensuring that AVs understand humans on the road. In this paper, we present GLADAS, a simulator-based research platform designed to teach AVs to understand pedestrian hand gestures. GLADAS supports the training, testing, and validation of deep learning-based self-driving car gesture recognition systems. We focus on gestures as they are a primordial (i.e, natural and common) way to interact with cars. To the best of our knowledge, GLADAS is the first system of its kind designed to provide an infrastructure for further research into human-AV interaction. We also develop a hand gesture recognition algorithm for self-driving cars, using GLADAS to evaluate its performance. Our results show that an AV understands human gestures 85.91% of the time, reinforcing the need for further research into human-AV interaction.
Abstract:Fully autonomous navigation using nano drones has numerous applications in the real world, ranging from search and rescue to source seeking. Nano drones are well-suited for source seeking because of their agility, low price, and ubiquitous character. Unfortunately, their constrained form factor limits flight time, sensor payload, and compute capability. These challenges are a crucial limitation for the use of source-seeking nano drones in GPS-denied and highly cluttered environments. Hereby, we introduce a fully autonomous deep reinforcement learning-based light-seeking nano drone. The 33-gram nano drone performs all computation on-board the ultra-low-power microcontroller (MCU). We present the method for efficiently training, converting, and utilizing deep reinforcement learning policies. Our training methodology and novel quantization scheme allow fitting the trained policy in 3 kB of memory. The quantization scheme uses representative input data and input scaling to arrive at a full 8-bit model. Finally, we evaluate the approach in simulation and flight tests using a Bitcraze CrazyFlie, achieving 80% success rate on average in a highly cluttered and randomized test environment. Even more, the drone finds the light source in 29% fewer steps compared to a baseline simulation (obstacle avoidance without source information). To our knowledge, this is the first deep reinforcement learning method that enables source seeking within a highly constrained nano drone demonstrating robust flight behavior. Our general methodology is suitable for any (source seeking) highly constrained platform using deep reinforcement learning.