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Jinbo Yan

Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene

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Mar 16, 2025
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Dragen3D: Multiview Geometry Consistent 3D Gaussian Generation with Drag-Based Control

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Feb 23, 2025
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4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes

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Dec 09, 2024
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