Abstract:While Large Language Models demonstrate remarkable proficiency in high-level semantic planning, they remain limited in handling fine-grained, low-level web component manipulations. To address this limitation, extensive research has focused on enhancing model grounding capabilities through techniques such as Reinforcement Learning. However, rather than compelling agents to adapt to human-centric interfaces, we propose constructing interaction interfaces specifically optimized for agents. This paper introduces Component Interface for Agent (CI4A), a semantic encapsulation mechanism that abstracts the complex interaction logic of UI components into a set of unified tool primitives accessible to agents. We implemented CI4A within Ant Design, an industrial-grade front-end framework, covering 23 categories of commonly used UI components. Furthermore, we developed a hybrid agent featuring an action space that dynamically updates according to the page state, enabling flexible invocation of available CI4A tools. Leveraging the CI4A-integrated Ant Design, we refactored and upgraded the WebArena benchmark to evaluate existing SoTA methods. Experimental results demonstrate that the CI4A-based agent significantly outperforms existing approaches, achieving a new SoTA task success rate of 86.3%, alongside substantial improvements in execution efficiency.




Abstract:In this letter, we propose a joint time synchronization and channel estimation (JTSCE) algorithm with embedded pilot for orthogonal time frequency space (OTFS) systems. It completes both synchronization and channel estimation using the same pilot signal. Unlike existing synchronization and channel estimation algorithms based on embedded pilots, JTSCE employs a maximum length sequence (MLS) rather than an isolated signal as the pilot. Specifically, JTSCE first explores the autocorrelation properties of MLS to estimate timing offset (TO) and channel delay taps. After obtaining these types of delay taps, the closed-form estimation expressions of the Doppler and channel gain of each propagation path are derived. Extensive simulation results indicate that compared to its counterparts, JTSCE achieves better bit error rate (BER) performance, close to that with perfect time synchronization and channel state information.




Abstract:Accurately modeling contact behaviors for real-world, near-rigid materials remains a grand challenge for existing rigid-body physics simulators. This paper introduces a data-augmented contact model that incorporates analytical solutions with observed data to predict the 3D contact impulse which could result in rigid bodies bouncing, sliding or spinning in all directions. Our method enhances the expressiveness of the standard Coulomb contact model by learning the contact behaviors from the observed data, while preserving the fundamental contact constraints whenever possible. For example, a classifier is trained to approximate the transitions between static and dynamic frictions, while non-penetration constraint during collision is enforced analytically. Our method computes the aggregated effect of contact for the entire rigid body, instead of predicting the contact force for each contact point individually, removing the exponential decline in accuracy as the number of contact points increases.