Abstract:This paper addresses the limitations of current humanoid robot control frameworks, which primarily rely on reactive mechanisms and lack autonomous interaction capabilities due to data scarcity. We propose Humanoid-VLA, a novel framework that integrates language understanding, egocentric scene perception, and motion control, enabling universal humanoid control. Humanoid-VLA begins with language-motion pre-alignment using non-egocentric human motion datasets paired with textual descriptions, allowing the model to learn universal motion patterns and action semantics. We then incorporate egocentric visual context through a parameter efficient video-conditioned fine-tuning, enabling context-aware motion generation. Furthermore, we introduce a self-supervised data augmentation strategy that automatically generates pseudoannotations directly derived from motion data. This process converts raw motion sequences into informative question-answer pairs, facilitating the effective use of large-scale unlabeled video data. Built upon whole-body control architectures, extensive experiments show that Humanoid-VLA achieves object interaction and environment exploration tasks with enhanced contextual awareness, demonstrating a more human-like capacity for adaptive and intelligent engagement.
Abstract:Future sequence represents the outcome after executing the action into the environment. When driven by the information-theoretic concept of mutual information, it seeks maximally informative consequences. Explicit outcomes may vary across state, return, or trajectory serving different purposes such as credit assignment or imitation learning. However, the inherent nature of incorporating intrinsic motivation with reward maximization is often neglected. In this work, we propose a variational approach to jointly learn the necessary quantity for estimating the mutual information and the dynamics model, providing a general framework for incorporating different forms of outcomes of interest. Integrated into a policy iteration scheme, our approach guarantees convergence to the optimal policy. While we mainly focus on theoretical analysis, our approach opens the possibilities of leveraging intrinsic control with model learning to enhance sample efficiency and incorporate uncertainty of the environment into decision-making.
Abstract:Temporal difference learning (TD) is a foundational concept in reinforcement learning (RL), aimed at efficiently assessing a policy's value function. TD($\lambda$), a potent variant, incorporates a memory trace to distribute the prediction error into the historical context. However, this approach often neglects the significance of historical states and the relative importance of propagating the TD error, influenced by challenges such as visitation imbalance or outcome noise. To address this, we propose a novel TD algorithm named discerning TD learning (DTD), which allows flexible emphasis functions$-$predetermined or adapted during training$-$to allocate efforts effectively across states. We establish the convergence properties of our method within a specific class of emphasis functions and showcase its promising potential for adaptation to deep RL contexts. Empirical results underscore that employing a judicious emphasis function not only improves value estimation but also expedites learning across diverse scenarios.
Abstract:Soft actor-critic is a successful successor over soft Q-learning. While lived under maximum entropy framework, their relationship is still unclear. In this paper, we prove that in the limit they converge to the same solution. This is appealing since it translates the optimization from an arduous to an easier way. The same justification can also be applied to other regularizers such as KL divergence.
Abstract:On-policy algorithms are supposed to be stable, however, sample-intensive yet. Off-policy algorithms utilizing past experiences are deemed to be sample-efficient, nevertheless, unstable in general. Can we design an algorithm that can employ the off-policy data, while exploit the stable learning by sailing along the course of the on-policy walkway? In this paper, we present an actor-critic learning framework that borrows the distributional perspective of interest to evaluate, and cross-breeds two sources of the data for policy improvement, which enables fast learning and can be applied to a wide class of algorithms. In its backbone, the variance reduction mechanisms, such as unified advantage estimator (UAE), that extends generalized advantage estimator (GAE) to be applicable on any state-dependent baseline, and a learned baseline, that is competent to stabilize the policy gradient, are firstly put forward to not merely be a bridge to the action-value function but also distill the advantageous learning signal. Lastly, it is empirically shown that our method improves sample efficiency and interpolates different levels well. Being of an organic whole, its mixture places more inspiration to the algorithm design.
Abstract:Deep reinforcement learning has gained a lot of success with the presence of trust region policy optimization (TRPO) and proximal policy optimization (PPO), for their scalability and efficiency. However, the pessimism of both algorithms, among which it either is constrained in a trust region or strictly excludes all suspicious gradients, has been proven to suppress the exploration and harm the performance of the agent. To address those issues, we propose a shifted Markov decision process (MDP), or rather, with entropy augmentation, to encourage the exploration and reinforce the ability of escaping from suboptimums. Our method is extensible and adapts to either reward shaping or bootstrapping. With convergence analysis given, we find it is crucial to control the temperature coefficient. However, if appropriately tuning it, we can achieve remarkable performance, even on other algorithms, since it is simple yet effective. Our experiments test augmented TRPO and PPO on MuJoCo benchmark tasks, of an indication that the agent is heartened towards higher reward regions, and enjoys a balance between exploration and exploitation. We verify the exploration bonus of our method on two grid world environments.