Picture for Jens Lambrecht

Jens Lambrecht

Arena 3.0: Advancing Social Navigation in Collaborative and Highly Dynamic Environments

Add code
Jun 02, 2024
Viaarxiv icon

Mono Video-Based AI Corridor for Model-Free Detection of Collision-Relevant Obstacles

Add code
Apr 24, 2023
Viaarxiv icon

HabitatDyn Dataset: Dynamic Object Detection to Kinematics Estimation

Add code
Apr 21, 2023
Viaarxiv icon

Arena-Rosnav 2.0: A Development and Benchmarking Platform for Robot Navigation in Highly Dynamic Environments

Add code
Feb 20, 2023
Viaarxiv icon

Holistic Deep-Reinforcement-Learning-based Training of Autonomous Navigation Systems

Add code
Feb 06, 2023
Viaarxiv icon

Arena-Web -- A Web-based Development and Benchmarking Platform for Autonomous Navigation Approaches

Add code
Feb 06, 2023
Viaarxiv icon

Deep-Reinforcement-Learning-based Path Planning for Industrial Robots using Distance Sensors as Observation

Add code
Jan 14, 2023
Viaarxiv icon

Imagination-augmented Navigation Based on 2D Laser Sensor Observations

Add code
Jun 12, 2022
Figure 1 for Imagination-augmented Navigation Based on 2D Laser Sensor Observations
Figure 2 for Imagination-augmented Navigation Based on 2D Laser Sensor Observations
Figure 3 for Imagination-augmented Navigation Based on 2D Laser Sensor Observations
Figure 4 for Imagination-augmented Navigation Based on 2D Laser Sensor Observations
Viaarxiv icon

Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots

Add code
Jun 12, 2022
Figure 1 for Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots
Figure 2 for Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots
Figure 3 for Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots
Figure 4 for Human-Following and -guiding in Crowded Environments using Semantic Deep-Reinforcement-Learning for Mobile Service Robots
Viaarxiv icon

Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments

Add code
Jun 12, 2022
Figure 1 for Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments
Figure 2 for Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments
Figure 3 for Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments
Figure 4 for Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments
Viaarxiv icon