Abstract:Multi-Agent Reinforcement Learning (MARL) based Multi-Agent Path Finding (MAPF) has recently gained attention due to its efficiency and scalability. Several MARL-MAPF methods choose to use communication to enrich the information one agent can perceive. However, existing works still struggle in structured environments with high obstacle density and a high number of agents. To further improve the performance of the communication-based MARL-MAPF solvers, we propose a new method, Ensembling Prioritized Hybrid Policies (EPH). We first propose a selective communication block to gather richer information for better agent coordination within multi-agent environments and train the model with a Q-learning-based algorithm. We further introduce three advanced inference strategies aimed at bolstering performance during the execution phase. First, we hybridize the neural policy with single-agent expert guidance for navigating conflict-free zones. Secondly, we propose Q value-based methods for prioritized resolution of conflicts as well as deadlock situations. Finally, we introduce a robust ensemble method that can efficiently collect the best out of multiple possible solutions. We empirically evaluate EPH in complex multi-agent environments and demonstrate competitive performance against state-of-the-art neural methods for MAPF.
Abstract:Large-scale multi-agent pathfinding (MAPF) presents significant challenges in several areas. As systems grow in complexity with a multitude of autonomous agents operating simultaneously, efficient and collision-free coordination becomes paramount. Traditional algorithms often fall short in scalability, especially in intricate scenarios. Reinforcement Learning (RL) has shown potential to address the intricacies of MAPF; however, it has also been shown to struggle with scalability, demanding intricate implementation, lengthy training, and often exhibiting unstable convergence, limiting its practical application. In this paper, we introduce Heuristics-Informed Multi-Agent Pathfinding (HiMAP), a novel scalable approach that employs imitation learning with heuristic guidance in a decentralized manner. We train on small-scale instances using a heuristic policy as a teacher that maps each single agent observation information to an action probability distribution. During pathfinding, we adopt several inference techniques to improve performance. With a simple training scheme and implementation, HiMAP demonstrates competitive results in terms of success rate and scalability in the field of imitation-learning-only MAPF, showing the potential of imitation-learning-only MAPF equipped with inference techniques.
Abstract:The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and using it to teach human players represent a promising-yet-challenging issue in explainable AI. To this end, mathematical supports are required to ensure that human players can learn accurate and verifiable knowledge, rather than specious intuitive analysis. Thus, in this paper, we extract interaction primitives between stones encoded by the value network for the Go game, so as to enable people to learn from the value network. Experiments show the effectiveness of our method.