Abstract:We present BiEAR, a human auditory-inspired adaptive binaural front-end for multi-speaker localisation and distance estimation. Inspired by medial olivocochlear (MOC) feedback in human hearing, BiEAR uses a neural controller to adaptively adjust the frequency selectivity of a binaural auditory filterbank during inference. This yields time-frequency adaptive representations for ears, enabling the model to respond to changing acoustic conditions. We evaluate BiEAR on multi-speaker localisation and distance estimation in anechoic and real-room environments. Results show that the adaptive front-end improves localisation accuracy and robustness to unseen speakers and rooms compared with commonly used fixed binaural front-ends. Visualisation and analysis of learned filter adaptations show that BiEAR emphasises informative frequency bands over time. These findings suggest that adaptive, biologically inspired binaural front-ends can improve machine hearing robustness in complex acoustic scenes.
Abstract:Audio fingerprinting converts audio to much lower-dimensional representations, allowing distorted recordings to still be recognized as their originals through similar fingerprints. Existing deep learning approaches rigidly fingerprint fixed-length audio segments, thereby neglecting temporal dynamics during segmentation. To address limitations due to this rigidity, we propose Variable-Length Audio FingerPrinting (VLAFP), a novel method that supports variable-length fingerprinting. To the best of our knowledge, VLAFP is the first deep audio fingerprinting model capable of processing audio of variable length, for both training and testing. Our experiments show that VLAFP outperforms existing state-of-the-arts in live audio identification and audio retrieval across three real-world datasets.
Abstract:Estimating frequency-varying acoustic parameters is essential for enhancing immersive perception in realistic spatial audio creation. In this paper, we propose a unified framework that blindly estimates reverberation time (T60), direct-to-reverberant ratio (DRR), and clarity (C50) across 10 frequency bands using first-order Ambisonics (FOA) speech recordings as inputs. The proposed framework utilizes a novel feature named Spectro-Spatial Covariance Vector (SSCV), efficiently representing temporal, spectral as well as spatial information of the FOA signal. Our models significantly outperform existing single-channel methods with only spectral information, reducing estimation errors by more than half for all three acoustic parameters. Additionally, we introduce FOA-Conv3D, a novel back-end network for effectively utilising the SSCV feature with a 3D convolutional encoder. FOA-Conv3D outperforms the convolutional neural network (CNN) and recurrent convolutional neural network (CRNN) backends, achieving lower estimation errors and accounting for a higher proportion of variance (PoV) for all 3 acoustic parameters.




Abstract:The remarkable ability of humans to selectively focus on a target speaker in cocktail party scenarios is facilitated by binaural audio processing. In this paper, we present a binaural time-domain Target Speaker Extraction model based on the Filter-and-Sum Network (FaSNet). Inspired by human selective hearing, our proposed model introduces target speaker embedding into separators using a multi-head attention-based selective attention block. We also compared two binaural interaction approaches -- the cosine similarity of time-domain signals and inter-channel correlation in learned spectral representations. Our experimental results show that our proposed model outperforms monaural configurations and state-of-the-art multi-channel target speaker extraction models, achieving best-in-class performance with 18.52 dB SI-SDR, 19.12 dB SDR, and 3.05 PESQ scores under anechoic two-speaker test configurations.
Abstract:There is increasing interest in the use of the LEArnable Front-end (LEAF) in a variety of speech processing systems. However, there is a dearth of analyses of what is actually learnt and the relative importance of training the different components of the front-end. In this paper, we investigate this question on keyword spotting, speech-based emotion recognition and language identification tasks and find that the filters for spectral decomposition and the low pass filter used to estimate spectral energy variations exhibit no learning and the per-channel energy normalisation (PCEN) is the key component that is learnt. Following this, we explore the potential of adapting only the PCEN layer with a small amount of noisy data to enable it to learn appropriate dynamic range compression that better suits the noise conditions. This in turn enables a system trained on clean speech to work more accurately on noisy test data as demonstrated by the experimental results reported in this paper.




Abstract:Recently, Denoising Diffusion Probabilistic Models (DDPMs) have attained leading performances across a diverse range of generative tasks. However, in the field of speech synthesis, although DDPMs exhibit impressive performance, their long training duration and substantial inference costs hinder practical deployment. Existing approaches primarily focus on enhancing inference speed, while approaches to accelerate training a key factor in the costs associated with adding or customizing voices often necessitate complex modifications to the model, compromising their universal applicability. To address the aforementioned challenges, we propose an inquiry: is it possible to enhance the training/inference speed and performance of DDPMs by modifying the speech signal itself? In this paper, we double the training and inference speed of Speech DDPMs by simply redirecting the generative target to the wavelet domain. This method not only achieves comparable or superior performance to the original model in speech synthesis tasks but also demonstrates its versatility. By investigating and utilizing different wavelet bases, our approach proves effective not just in speech synthesis, but also in speech enhancement.