Abstract:Reliable 3D mesh saliency ground truth (GT) is essential for human-centric visual modeling in virtual reality (VR). However, current 3D mesh saliency GT acquisition methods are generally consistent with 2D image methods, ignoring the differences between 3D geometry topology and 2D image array. Current VR eye-tracking pipelines rely on single ray sampling and Euclidean smoothing, triggering texture attention and signal leakage across gaps. This paper proposes a robust framework to address these limitations. We first introduce a view cone sampling (VCS) strategy, which simulates the human foveal receptive field via Gaussian-distributed ray bundles to improve sampling robustness for complex topologies. Furthermore, a hybrid Manifold-Euclidean constrained diffusion (HCD) algorithm is developed, fusing manifold geodesic constraints with Euclidean scales to ensure topologically-consistent saliency propagation. By mitigating "topological short-circuits" and aliasing, our framework provides a high-fidelity 3D attention acquisition paradigm that aligns with natural human perception, offering a more accurate and robust baseline for 3D mesh saliency research.
Abstract:Image quality assessment (IQA) of user-generated content (UGC) is a critical technique for human quality of experience (QoE). However, for robot-generated content (RGC), will its image quality be consistent with the Moravec paradox and counter to human common sense? Human subjective scoring is more based on the attractiveness of the image. Embodied agent are required to interact and perceive in the environment, and finally perform specific tasks. Visual images as inputs directly influence downstream tasks. In this paper, we first propose an embodied image quality assessment (EIQA) frameworks. We establish assessment metrics for input images based on the downstream tasks of robot. In addition, we construct an Embodied Preference Database (EPD) containing 5,000 reference and distorted image annotations. The performance of mainstream IQA algorithms on EPD dataset is finally verified. The experiments demonstrate that quality assessment of embodied images is different from that of humans. We sincerely hope that the EPD can contribute to the development of embodied AI by focusing on image quality assessment. The benchmark is available at https://github.com/Jianbo-maker/EPD_benchmark.