Abstract:Multimedia recommender systems focus on utilizing behavioral information and content information to model user preferences. Typically, it employs pre-trained feature encoders to extract content features, then fuses them with behavioral features. However, pre-trained feature encoders often extract features from the entire content simultaneously, including excessive preference-irrelevant details. We speculate that it may result in the extracted features not containing sufficient features to accurately reflect user preferences. To verify our hypothesis, we introduce an attribution analysis method for visually and intuitively analyzing the content features. The results indicate that certain products' content features exhibit the issues of information drift}and information omission,reducing the expressive ability of features. Building upon this finding, we propose an effective and efficient general Behavior-driven Feature Adapter (BeFA) to tackle these issues. This adapter reconstructs the content feature with the guidance of behavioral information, enabling content features accurately reflecting user preferences. Extensive experiments demonstrate the effectiveness of the adapter across all multimedia recommendation methods. The code will be publicly available upon the paper's acceptance.
Abstract:Multimedia recommendation aims to predict users' future behaviors based on historical behavioral data and item's multimodal information. However, noise inherent in behavioral data, arising from unintended user interactions with uninteresting items, detrimentally impacts recommendation performance. Recently, diffusion models have achieved high-quality information generation, in which the reverse process iteratively infers future information based on the corrupted state. It meets the need of predictive tasks under noisy conditions, and inspires exploring their application to predicting user behaviors. Nonetheless, several challenges must be addressed: 1) Classical diffusion models require excessive computation, which does not meet the efficiency requirements of recommendation systems. 2) Existing reverse processes are mainly designed for continuous data, whereas behavioral information is discrete in nature. Therefore, an effective method is needed for the generation of discrete behavioral information. To tackle the aforementioned issues, we propose a Light Diffusion model for Multimedia Recommendation. First, to reduce computational complexity, we simplify the formula of the reverse process, enabling one-step inference instead of multi-step inference. Second, to achieve effective behavioral information generation, we propose a novel Conditional neural Network. It maps the discrete behavior data into a continuous latent space, and generates behaviors with the guidance of collaborative signals and user multimodal preference. Additionally, considering that completely clean behavior data is inaccessible, we introduce a soft behavioral reconstruction constraint during model training, facilitating behavior prediction with noisy data. Empirical studies conducted on three public datasets demonstrate the effectiveness of LD4MRec.
Abstract:Multimedia recommendation has received much attention in recent years. It models user preferences based on both behavior information and item multimodal information. Though current GCN-based methods achieve notable success, they suffer from two limitations: (1) Modality noise contamination to the item representations. Existing methods often mix modality features and behavior features in a single view (e.g., user-item view) for propagation, the noise in the modality features may be amplified and coupled with behavior features. In the end, it leads to poor feature discriminability; (2) Incomplete user preference modeling caused by equal treatment of modality features. Users often exhibit distinct modality preferences when purchasing different items. Equally fusing each modality feature ignores the relative importance among different modalities, leading to the suboptimal user preference modeling. To tackle the above issues, we propose a novel Multi-View Graph Convolutional Network for the multimedia recommendation. Specifically, to avoid modality noise contamination, the modality features are first purified with the aid of item behavior information. Then, the purified modality features of items and behavior features are enriched in separate views, including the user-item view and the item-item view. In this way, the distinguishability of features is enhanced. Meanwhile, a behavior-aware fuser is designed to comprehensively model user preferences by adaptively learning the relative importance of different modality features. Furthermore, we equip the fuser with a self-supervised auxiliary task. This task is expected to maximize the mutual information between the fused multimodal features and behavior features, so as to capture complementary and supplementary preference information simultaneously. Extensive experiments on three public datasets demonstrate the effectiveness of our methods.
Abstract:Micro-expression recognition (MER) draws intensive research interest as micro-expressions (MEs) can infer genuine emotions. Prior information can guide the model to learn discriminative ME features effectively. However, most works focus on researching the general models with a stronger representation ability to adaptively aggregate ME movement information in a holistic way, which may ignore the prior information and properties of MEs. To solve this issue, driven by the prior information that the category of ME can be inferred by the relationship between the actions of facial different components, this work designs a novel model that can conform to this prior information and learn ME movement features in an interpretable way. Specifically, this paper proposes a Decomposition and Reconstruction-based Graph Representation Learning (DeRe-GRL) model to effectively learn high-level ME features. DeRe-GRL includes two modules: Action Decomposition Module (ADM) and Relation Reconstruction Module (RRM), where ADM learns action features of facial key components and RRM explores the relationship between these action features. Based on facial key components, ADM divides the geometric movement features extracted by the graph model-based backbone into several sub-features, and learns the map matrix to map these sub-features into multiple action features; then, RRM learns weights to weight all action features to build the relationship between action features. The experimental results demonstrate the effectiveness of the proposed modules, and the proposed method achieves competitive performance.
Abstract:Micro-expression recognition (MER) is valuable because the involuntary nature of micro-expressions (MEs) can reveal genuine emotions. Most works recognize MEs by taking RGB videos or images as input. In fact, the activated facial regions in ME images are very small and the subtle motion can be easily submerged in the unrelated information. Facial landmarks are a low-dimensional and compact modality, which leads to much lower computational cost and can potentially concentrate more on ME-related features. However, the discriminability of landmarks for MER is not clear. Thus, this paper explores the contribution of facial landmarks and constructs a new framework to efficiently recognize MEs with sole facial landmark information. Specially, we design a separate structure module to separately aggregate the spatial and temporal information in the geometric movement graph based on facial landmarks, and a Geometric Two-Stream Graph Network is constructed to aggregate the low-order geometric information and high-order semantic information of facial landmarks. Furthermore, two core components are proposed to enhance features. Specifically, a semantic adjacency matrix can automatically model the relationship between nodes even long-distance nodes in a self-learning fashion; and an Adaptive Action Unit loss is introduced to guide the learning process such that the learned features are forced to have a synchronized pattern with facial action units. Notably, this work tackles MER only utilizing geometric features, processed based on a graph model, which provides a new idea with much higher efficiency to promote MER. The experimental results demonstrate that the proposed method can achieve competitive or even superior performance with a significantly reduced computational cost, and facial landmarks can significantly contribute to MER and are worth further study for efficient ME analysis.
Abstract:Micro-expression can reflect people's real emotions. Recognizing micro-expressions is difficult because they are small motions and have a short duration. As the research is deepening into micro-expression recognition, many effective features and methods have been proposed. To determine which direction of movement feature is easier for distinguishing micro-expressions, this paper selects 18 directions (including three types of horizontal, vertical and oblique movements) and proposes a new low-dimensional feature called the Histogram of Single Direction Gradient (HSDG) to study this topic. In this paper, HSDG in every direction is concatenated with LBP-TOP to obtain the LBP with Single Direction Gradient (LBP-SDG) and analyze which direction of movement feature is more discriminative for micro-expression recognition. As with some existing work, Euler Video Magnification (EVM) is employed as a preprocessing step. The experiments on the CASME II and SMIC-HS databases summarize the effective and optimal directions and demonstrate that HSDG in an optimal direction is discriminative, and the corresponding LBP-SDG achieves state-of-the-art performance using EVM.