Abstract:Document Layout Analysis, which is the task of identifying different semantic regions inside of a document page, is a subject of great interest for both computer scientists and humanities scholars as it represents a fundamental step towards further analysis tasks for the former and a powerful tool to improve and facilitate the study of the documents for the latter. However, many of the works currently present in the literature, especially when it comes to the available datasets, fail to meet the needs of both worlds and, in particular, tend to lean towards the needs and common practices of the computer science side, leading to resources that are not representative of the humanities real needs. For this reason, the present paper introduces U-DIADS-Bib, a novel, pixel-precise, non-overlapping and noiseless document layout analysis dataset developed in close collaboration between specialists in the fields of computer vision and humanities. Furthermore, we propose a novel, computer-aided, segmentation pipeline in order to alleviate the burden represented by the time-consuming process of manual annotation, necessary for the generation of the ground truth segmentation maps. Finally, we present a standardized few-shot version of the dataset (U-DIADS-BibFS), with the aim of encouraging the development of models and solutions able to address this task with as few samples as possible, which would allow for more effective use in a real-world scenario, where collecting a large number of segmentations is not always feasible.
Abstract:Federated Learning (FL) is an evolving machine learning method in which multiple clients participate in collaborative learning without sharing their data with each other and the central server. In real-world applications such as hospitals and industries, FL counters the challenges of data heterogeneity and model heterogeneity as an inevitable part of the collaborative training. More specifically, different organizations, such as hospitals, have their own private data and customized models for local training. To the best of our knowledge, the existing methods do not effectively address both problems of model heterogeneity and data heterogeneity in FL. In this paper, we exploit the data and model heterogeneity simultaneously, and propose a method, MDH-FL (Exploiting Model and Data Heterogeneity in FL) to solve such problems to enhance the efficiency of the global model in FL. We use knowledge distillation and a symmetric loss to minimize the heterogeneity and its impact on the model performance. Knowledge distillation is used to solve the problem of model heterogeneity, and symmetric loss tackles with the data and label heterogeneity. We evaluate our method on the medical datasets to conform the real-world scenario of hospitals, and compare with the existing methods. The experimental results demonstrate the superiority of the proposed approach over the other existing methods.
Abstract:Layout analysis is a task of uttermost importance in ancient handwritten document analysis and represents a fundamental step toward the simplification of subsequent tasks such as optical character recognition and automatic transcription. However, many of the approaches adopted to solve this problem rely on a fully supervised learning paradigm. While these systems achieve very good performance on this task, the drawback is that pixel-precise text labeling of the entire training set is a very time-consuming process, which makes this type of information rarely available in a real-world scenario. In the present paper, we address this problem by proposing an efficient few-shot learning framework that achieves performances comparable to current state-of-the-art fully supervised methods on the publicly available DIVA-HisDB dataset.
Abstract:Image anomaly detection consists in detecting images or image portions that are visually different from the majority of the samples in a dataset. The task is of practical importance for various real-life applications like biomedical image analysis, visual inspection in industrial production, banking, traffic management, etc. Most of the current deep learning approaches rely on image reconstruction: the input image is projected in some latent space and then reconstructed, assuming that the network (mostly trained on normal data) will not be able to reconstruct the anomalous portions. However, this assumption does not always hold. We thus propose a new model based on the Vision Transformer architecture with patch masking: the input image is split in several patches, and each patch is reconstructed only from the surrounding data, thus ignoring the potentially anomalous information contained in the patch itself. We then show that multi-resolution patches and their collective embeddings provide a large improvement in the model's performance compared to the exclusive use of the traditional square patches. The proposed model has been tested on popular anomaly detection datasets such as MVTec and head CT and achieved good results when compared to other state-of-the-art approaches.
Abstract:Taking medicines is a fundamental aspect to cure illnesses. However, studies have shown that it can be hard for patients to remember the correct posology. More aggravating, a wrong dosage generally causes the disease to worsen. Although, all relevant instructions for a medicine are summarized in the corresponding patient information leaflet, the latter is generally difficult to navigate and understand. To address this problem and help patients with their medication, in this paper we introduce an augmented reality mobile application that can present to the user important details on the framed medicine. In particular, the app implements an inference engine based on a deep neural network, i.e., a densenet, fine-tuned to recognize a medicinal from its package. Subsequently, relevant information, such as posology or a simplified leaflet, is overlaid on the camera feed to help a patient when taking a medicine. Extensive experiments to select the best hyperparameters were performed on a dataset specifically collected to address this task; ultimately obtaining up to 91.30\% accuracy as well as real-time capabilities.
Abstract:Nowadays, machine and deep learning techniques are widely used in different areas, ranging from economics to biology. In general, these techniques can be used in two ways: trying to adapt well-known models and architectures to the available data, or designing custom architectures. In both cases, to speed up the research process, it is useful to know which type of models work best for a specific problem and/or data type. By focusing on EEG signal analysis, and for the first time in literature, in this paper a benchmark of machine and deep learning for EEG signal classification is proposed. For our experiments we used the four most widespread models, i.e., multilayer perceptron, convolutional neural network, long short-term memory, and gated recurrent unit, highlighting which one can be a good starting point for developing EEG classification models.
Abstract:The increasing availability of wireless access points (APs) is leading towards human sensing applications based on Wi-Fi signals as support or alternative tools to the widespread visual sensors, where the signals enable to address well-known vision-related problems such as illumination changes or occlusions. Indeed, using image synthesis techniques to translate radio frequencies to the visible spectrum can become essential to obtain otherwise unavailable visual data. This domain-to-domain translation is feasible because both objects and people affect electromagnetic waves, causing radio and optical frequencies variations. In literature, models capable of inferring radio-to-visual features mappings have gained momentum in the last few years since frequency changes can be observed in the radio domain through the channel state information (CSI) of Wi-Fi APs, enabling signal-based feature extraction, e.g., amplitude. On this account, this paper presents a novel two-branch generative neural network that effectively maps radio data into visual features, following a teacher-student design that exploits a cross-modality supervision strategy. The latter conditions signal-based features in the visual domain to completely replace visual data. Once trained, the proposed method synthesizes human silhouette and skeleton videos using exclusively Wi-Fi signals. The approach is evaluated on publicly available data, where it obtains remarkable results for both silhouette and skeleton videos generation, demonstrating the effectiveness of the proposed cross-modality supervision strategy.
Abstract:Improving existing neural network architectures can involve several design choices such as manipulating the loss functions, employing a diverse learning strategy, exploiting gradient evolution at training time, optimizing the network hyper-parameters, or increasing the architecture depth. The latter approach is a straightforward solution, since it directly enhances the representation capabilities of a network; however, the increased depth generally incurs in the well-known vanishing gradient problem. In this paper, borrowing from different methods addressing this issue, we introduce an interlaced multi-task learning strategy, defined SIRe, to reduce the vanishing gradient in relation to the object classification task. The presented methodology directly improves a convolutional neural network (CNN) by enforcing the input image structure preservation through interlaced auto-encoders, and further refines the base network architecture by means of skip and residual connections. To validate the presented methodology, a simple CNN and various implementations of famous networks are extended via the SIRe strategy and extensively tested on the CIFAR100 dataset; where the SIRe-extended architectures achieve significantly increased performances across all models, thus confirming the presented approach effectiveness.
Abstract:Estimating the 3D hand pose from a 2D image is a well-studied problem and a requirement for several real-life applications such as virtual reality, augmented reality, and hand-gesture recognition. Currently, good estimations can be computed starting from single RGB images, especially when forcing the system to also consider, through a multi-task learning approach, the hand shape when the pose is determined. However, when addressing the aforementioned real-life tasks, performances can drop considerably depending on the hand representation, thus suggesting that stable descriptions are required to achieve satisfactory results. As a consequence, in this paper we present a keypoint-based end-to-end framework for the 3D hand and pose estimation, and successfully apply it to the hand-gesture recognition task as a study case. Specifically, after a pre-processing step where the images are normalized, the proposed pipeline comprises a multi-task semantic feature extractor generating 2D heatmaps and hand silhouettes from RGB images; a viewpoint encoder predicting hand and camera view parameters; a stable hand estimator producing the 3D hand pose and shape; and a loss function designed to jointly guide all of the components during the learning phase. To assess the proposed framework, tests were performed on a 3D pose and shape estimation benchmark dataset, obtaining state-of-the-art performances. What is more, the devised system was also evaluated on 2 hand-gesture recognition benchmark datasets, where the framework significantly outperforms other keypoint-based approaches; indicating that the presented method is an effective solution able to generate stable 3D estimates for the hand pose and shape.
Abstract:Swarms of drones are being more and more used in many practical scenarios, such as surveillance, environmental monitoring, search and rescue in hardly-accessible areas, etc.. While a single drone can be guided by a human operator, the deployment of a swarm of multiple drones requires proper algorithms for automatic task-oriented control. In this paper, we focus on visual coverage optimization with drone-mounted camera sensors. In particular, we consider the specific case in which the coverage requirements are uneven, meaning that different parts of the environment have different coverage priorities. We model these coverage requirements with relevance maps and propose a deep reinforcement learning algorithm to guide the swarm. The paper first defines a proper learning model for a single drone, and then extends it to the case of multiple drones both with greedy and cooperative strategies. Experimental results show the performance of the proposed method, also compared with a standard patrolling algorithm.