Abstract:Recent advancements in video models have shown tremendous progress, particularly in long video understanding. However, current benchmarks predominantly feature western-centric data and English as the dominant language, introducing significant biases in evaluation. To address this, we introduce CURVE (Cultural Understanding and Reasoning in Video Evaluation), a challenging benchmark for multicultural and multilingual video reasoning. CURVE comprises high-quality, entirely human-generated annotations from diverse, region-specific cultural videos across 18 global locales. Unlike prior work that relies on automatic translations, CURVE provides complex questions, answers, and multi-step reasoning steps, all crafted in native languages. Making progress on CURVE requires a deeply situated understanding of visual cultural context. Furthermore, we leverage CURVE's reasoning traces to construct evidence-based graphs and propose a novel iterative strategy using these graphs to identify fine-grained errors in reasoning. Our evaluations reveal that SoTA Video-LLMs struggle significantly, performing substantially below human-level accuracy, with errors primarily stemming from the visual perception of cultural elements. CURVE will be publicly available under https://github.com/google-deepmind/neptune?tab=readme-ov-file\#minerva-cultural
Abstract:Compositionality is a fundamental aspect of vision-language understanding and is especially required for videos since they contain multiple entities (e.g. persons, actions, and scenes) interacting dynamically over time. Existing benchmarks focus primarily on perception capabilities. However, they do not study binding, the ability of a model to associate entities through appropriate relationships. To this end, we propose VELOCITI, a new benchmark building on complex movie clips and dense semantic role label annotations to test perception and binding in video language models (contrastive and Video-LLMs). Our perception-based tests require discriminating video-caption pairs that share similar entities, and the binding tests require models to associate the correct entity to a given situation while ignoring the different yet plausible entities that also appear in the same video. While current state-of-the-art models perform moderately well on perception tests, accuracy is near random when both entities are present in the same video, indicating that they fail at binding tests. Even the powerful Gemini 1.5 Flash has a substantial gap (16-28%) with respect to human accuracy in such binding tests.