Abstract:High-fidelity and efficient audio-driven talking head generation has been a key research topic in computer graphics and computer vision. In this work, we study vector image based audio-driven talking head generation. Compared with directly animating the raster image that most widely used in existing works, vector image enjoys its excellent scalability being used for many applications. There are two main challenges for vector image based talking head generation: the high-quality vector image reconstruction w.r.t. the source portrait image and the vivid animation w.r.t. the audio signal. To address these, we propose a novel scalable vector graphic reconstruction and animation method, dubbed VectorTalker. Specifically, for the highfidelity reconstruction, VectorTalker hierarchically reconstructs the vector image in a coarse-to-fine manner. For the vivid audio-driven facial animation, we propose to use facial landmarks as intermediate motion representation and propose an efficient landmark-driven vector image deformation module. Our approach can handle various styles of portrait images within a unified framework, including Japanese manga, cartoon, and photorealistic images. We conduct extensive quantitative and qualitative evaluations and the experimental results demonstrate the superiority of VectorTalker in both vector graphic reconstruction and audio-driven animation.
Abstract:We present a method named iComMa to address the 6D pose estimation problem in computer vision. The conventional pose estimation methods typically rely on the target's CAD model or necessitate specific network training tailored to particular object classes. Some existing methods address mesh-free 6D pose estimation by employing the inversion of a Neural Radiance Field (NeRF), aiming to overcome the aforementioned constraints. However, it still suffers from adverse initializations. By contrast, we model the pose estimation as the problem of inverting the 3D Gaussian Splatting (3DGS) with both the comparing and matching loss. In detail, a render-and-compare strategy is adopted for the precise estimation of poses. Additionally, a matching module is designed to enhance the model's robustness against adverse initializations by minimizing the distances between 2D keypoints. This framework systematically incorporates the distinctive characteristics and inherent rationale of render-and-compare and matching-based approaches. This comprehensive consideration equips the framework to effectively address a broader range of intricate and challenging scenarios, including instances with substantial angular deviations, all while maintaining a high level of prediction accuracy. Experimental results demonstrate the superior precision and robustness of our proposed jointly optimized framework when evaluated on synthetic and complex real-world data in challenging scenarios.