Abstract:We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.
Abstract:We study the problem of inferring user intent from noninvasive electroencephalography (EEG) to restore communication for people with severe speech and physical impairments (SSPI). The focus of this work is improving the estimation of posterior symbol probabilities in a typing task. At each iteration of the typing procedure, a subset of symbols is chosen for the next query based on the current probability estimate. Evidence about the user's response is collected from event-related potentials (ERP) in order to update symbol probabilities, until one symbol exceeds a predefined confidence threshold. We provide a graphical model describing this task, and derive a recursive Bayesian update rule based on a discriminative probability over label vectors for each query, which we approximate using a neural network classifier. We evaluate the proposed method in a simulated typing task and show that it outperforms previous approaches based on generative modeling.