Abstract:Fast inverse kinematics (IK) is a central component in robotic motion planning. For complex robots, IK methods are often based on root search and non-linear optimization algorithms. These algorithms can be massively sped up using a neural network to predict a good initial guess, which can then be refined in a few numerical iterations. Besides previous work on learning-based IK, we present a learning approach for the fundamentally more complex problem of IK with collision avoidance. We do this in diverse and previously unseen environments. From a detailed analysis of the IK learning problem, we derive a network and unsupervised learning architecture that removes the need for a sample data generation step. Using the trained network's prediction as an initial guess for a two-stage Jacobian-based solver allows for fast and accurate computation of the collision-free IK. For the humanoid robot, Agile Justin (19 DoF), the collision-free IK is solved in less than 10 milliseconds (on a single CPU core) and with an accuracy of 10^-4 m and 10^-3 rad based on a high-resolution world model generated from the robot's integrated 3D sensor. Our method massively outperforms a random multi-start baseline in a benchmark with the 19 DoF humanoid and challenging 3D environments. It requires ten times less training time than a supervised training method while achieving comparable results.
Abstract:One of the reasons for the success of convolutional networks is their equivariance/invariance under translations. However, rotatable data such as molecules, living cells, everyday objects, or galaxies require processing with equivariance/invariance under rotations in cases where the rotation of the coordinate system does not affect the meaning of the data (e.g. object classification). On the other hand, estimation/processing of rotations is necessary in cases where rotations are important (e.g. motion estimation). There has been recent progress in methods and theory in all these regards. Here we provide an overview of existing methods, both for 2D and 3D rotations (and translations), and identify commonalities and links between them, in the hope that our insights will be useful for choosing and perfecting the methods.