Abstract:Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based methods remain computationally expensive, hindering their application in time-sensitive scenarios. While graph neural networks (GNNs) offer promising acceleration, existing approaches exhibit poor cross-resolution generalisation, demonstrating significant performance degradation on higher-resolution meshes beyond the training distribution. This stems from two key factors: (1) existing GNNs employ fixed message-passing depth that fails to adapt information aggregation to mesh density variation, and (2) vertex-wise displacement magnitudes are inherently resolution-dependent in garment simulation. To address these issues, we introduce Propagation-before-Update Graph Network (Pb4U-GNet), a resolution-adaptive framework that decouples message propagation from feature updates. Pb4U-GNet incorporates two key mechanisms: (1) dynamic propagation depth control, adjusting message-passing iterations based on mesh resolution, and (2) geometry-aware update scaling, which scales predictions according to local mesh characteristics. Extensive experiments show that even trained solely on low-resolution meshes, Pb4U-GNet exhibits strong generalisability across diverse mesh resolutions, addressing a fundamental challenge in neural garment simulation.
Abstract:3D garment simulation is a critical component for producing cloth-based graphics. Recent advancements in graph neural networks (GNNs) offer a promising approach for efficient garment simulation. However, GNNs require extensive message-passing to propagate information such as physical forces and maintain contact awareness across the entire garment mesh, which becomes computationally inefficient at higher resolutions. To address this, we devise a novel GNN-based mesh learning framework with two key components to extend the message-passing range with minimal overhead, namely the Laplacian-Smoothed Dual Message-Passing (LSDMP) and the Geodesic Self-Attention (GSA) modules. LSDMP enhances message-passing with a Laplacian features smoothing process, which efficiently propagates the impact of each vertex to nearby vertices. Concurrently, GSA introduces geodesic distance embeddings to represent the spatial relationship between vertices and utilises attention mechanisms to capture global mesh information. The two modules operate in parallel to ensure both short- and long-range mesh modelling. Extensive experiments demonstrate the state-of-the-art performance of our method, requiring fewer layers and lower inference latency.




Abstract:Terahertz (THz) communication systems suffer severe blockage issues, which may significantly degrade the communica tion coverage and quality. Bending beams, capable of adjusting their propagation direction to bypass obstacles, have recently emerged as a promising solution to resolve this issue by engineer ing the propagation trajectory of the beam. However, traditional bending beam generation methods rely heavily on the specific geometric properties of the propagation trajectory and can only achieve sub-optimal performance. In this paper, we propose a new and general bending beamforming method by adopting the convex optimization techniques. In particular, we formulate the bending beamforming design as a max-min optimization problem, aiming to optimize the analog or digital transmit beamforming vector to maximize the minimum received signal power among all positions along the bending beam trajectory. However, the resulting problem is non-convex and difficult to be solved optimally. To tackle this difficulty, we apply the successive convex approximation (SCA) technique to obtain a high-quality suboptimal solution. Numerical results show that our proposed bending beamforming method outperforms the traditional method and shows robustness to the obstacle in the environment.