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Antonio Manuel López

Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models

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Oct 12, 2019
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GPU-accelerated real-time stixel computation

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Oct 13, 2016
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Embedded real-time stereo estimation via Semi-Global Matching on the GPU

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Oct 13, 2016
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Sympathy for the Details: Dense Trajectories and Hybrid Classification Architectures for Action Recognition

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Aug 25, 2016
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