Abstract:Timbre is a primary mode of expression in diverse musical contexts. However, prevalent audio-driven synthesis methods predominantly rely on pitch and loudness envelopes, effectively flattening timbral expression from the input. Our approach draws on the concept of timbre analogies and investigates how timbral expression from an input signal can be mapped onto controls for a synthesizer. Leveraging differentiable digital signal processing, our method facilitates direct optimization of synthesizer parameters through a novel feature difference loss. This loss function, designed to learn relative timbral differences between musical events, prioritizes the subtleties of graded timbre modulations within phrases, allowing for meaningful translations in a timbre space. Using snare drum performances as a case study, where timbral expression is central, we demonstrate real-time timbre remapping from acoustic snare drums to a differentiable synthesizer modeled after the Roland TR-808.
Abstract:Tone Transfer is a novel deep-learning technique for interfacing a sound source with a synthesizer, transforming the timbre of audio excerpts while keeping their musical form content. Due to its good audio quality results and continuous controllability, it has been recently applied in several audio processing tools. Nevertheless, it still presents several shortcomings related to poor sound diversity, and limited transient and dynamic rendering, which we believe hinder its possibilities of articulation and phrasing in a real-time performance context. In this work, we present a discussion on current Tone Transfer architectures for the task of controlling synthetic audio with musical instruments and discuss their challenges in allowing expressive performances. Next, we introduce Envelope Learning, a novel method for designing Tone Transfer architectures that map musical events using a training objective at the synthesis parameter level. Our technique can render note beginnings and endings accurately and for a variety of sounds; these are essential steps for improving musical articulation, phrasing, and sound diversity with Tone Transfer. Finally, we implement a VST plugin for real-time live use and discuss possibilities for improvement.
Abstract:Differentiable digital signal processing (DDSP) techniques, including methods for audio synthesis, have gained attention in recent years and lend themselves to interpretability in the parameter space. However, current differentiable synthesis methods have not explicitly sought to model the transient portion of signals, which is important for percussive sounds. In this work, we present a unified synthesis framework aiming to address transient generation and percussive synthesis within a DDSP framework. To this end, we propose a model for percussive synthesis that builds on sinusoidal modeling synthesis and incorporates a modulated temporal convolutional network for transient generation. We use a modified sinusoidal peak picking algorithm to generate time-varying non-harmonic sinusoids and pair it with differentiable noise and transient encoders that are jointly trained to reconstruct drumset sounds. We compute a set of reconstruction metrics using a large dataset of acoustic and electronic percussion samples that show that our method leads to improved onset signal reconstruction for membranophone percussion instruments.
Abstract:The term "differentiable digital signal processing" describes a family of techniques in which loss function gradients are backpropagated through digital signal processors, facilitating their integration into neural networks. This article surveys the literature on differentiable audio signal processing, focusing on its use in music & speech synthesis. We catalogue applications to tasks including music performance rendering, sound matching, and voice transformation, discussing the motivations for and implications of the use of this methodology. This is accompanied by an overview of digital signal processing operations that have been implemented differentiably. Finally, we highlight open challenges, including optimisation pathologies, robustness to real-world conditions, and design trade-offs, and discuss directions for future research.
Abstract:Deploying deep learning models on embedded devices is an arduous task: oftentimes, there exist no platform-specific instructions, and compilation times can be considerably large due to the limited computational resources available on-device. Moreover, many music-making applications demand real-time inference. Embedded hardware platforms for audio, such as Bela, offer an entry point for beginners into physical audio computing; however, the need for cross-compilation environments and low-level software development tools for deploying embedded deep learning models imposes high entry barriers on non-expert users. We present a pipeline for deploying neural networks in the Bela embedded hardware platform. In our pipeline, we include a tool to record a multichannel dataset of sensor signals. Additionally, we provide a dockerised cross-compilation environment for faster compilation. With this pipeline, we aim to provide a template for programmers and makers to prototype and experiment with neural networks for real-time embedded musical applications.
Abstract:FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand, Differentiable Digital Signal Processing (DDSP) has enabled nuanced audio rendering by Deep Neural Networks (DNNs) that learn to control differentiable synthesis layers from arbitrary sound inputs. The training process involves a corpus of audio for supervision, and spectral reconstruction loss functions. Such functions, while being great to match spectral amplitudes, present a lack of pitch direction which can hinder the joint optimization of the parameters of FM synthesizers. In this paper, we take steps towards enabling continuous control of a well-established FM synthesis architecture from an audio input. Firstly, we discuss a set of design constraints that ease spectral optimization of a differentiable FM synthesizer via a standard reconstruction loss. Next, we present Differentiable DX7 (DDX7), a lightweight architecture for neural FM resynthesis of musical instrument sounds in terms of a compact set of parameters. We train the model on instrument samples extracted from the URMP dataset, and quantitatively demonstrate its comparable audio quality against selected benchmarks.
Abstract:Microphone array techniques can improve the acoustic sensing performance on drones, compared to the use of a single microphone. However, multichannel sound acquisition systems are not available in current commercial drone platforms. To encourage the research in drone audition, we present an embedded sound acquisition and recording system with eight microphones and a multichannel sound recorder mounted on a quadcopter. In addition to recording and storing locally the sound from multiple microphones simultaneously, the embedded system can connect wirelessly to a remote terminal to transfer audio files for further processing. This will be the first stage towards creating a fully embedded solution for drone audition. We present experimental results obtained by state-of-the-art drone audition algorithms applied to the sound recorded by the embedded system.