Picture for Anders Drachen

Anders Drachen

Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics

Add code
Jun 05, 2023
Figure 1 for Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Figure 2 for Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Figure 3 for Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Figure 4 for Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics
Viaarxiv icon

Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks

Add code
Aug 03, 2021
Figure 1 for Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks
Figure 2 for Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks
Figure 3 for Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks
Figure 4 for Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks
Viaarxiv icon

From Theory to Behaviour: Towards a General Model of Engagement

Add code
Apr 27, 2020
Figure 1 for From Theory to Behaviour: Towards a General Model of Engagement
Figure 2 for From Theory to Behaviour: Towards a General Model of Engagement
Figure 3 for From Theory to Behaviour: Towards a General Model of Engagement
Figure 4 for From Theory to Behaviour: Towards a General Model of Engagement
Viaarxiv icon

Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability

Add code
May 31, 2019
Figure 1 for Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability
Figure 2 for Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability
Figure 3 for Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability
Figure 4 for Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability
Viaarxiv icon

Time to Die: Death Prediction in Dota 2 using Deep Learning

Add code
May 21, 2019
Figure 1 for Time to Die: Death Prediction in Dota 2 using Deep Learning
Figure 2 for Time to Die: Death Prediction in Dota 2 using Deep Learning
Figure 3 for Time to Die: Death Prediction in Dota 2 using Deep Learning
Figure 4 for Time to Die: Death Prediction in Dota 2 using Deep Learning
Viaarxiv icon

Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games

Add code
Nov 17, 2017
Figure 1 for Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
Figure 2 for Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
Figure 3 for Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games
Viaarxiv icon

Rapid Prediction of Player Retention in Free-to-Play Mobile Games

Add code
Jul 12, 2016
Figure 1 for Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Figure 2 for Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Figure 3 for Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Figure 4 for Rapid Prediction of Player Retention in Free-to-Play Mobile Games
Viaarxiv icon

Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2

Add code
Mar 24, 2016
Figure 1 for Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Figure 2 for Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Figure 3 for Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Figure 4 for Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Viaarxiv icon

Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game

Add code
Mar 24, 2016
Figure 1 for Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game
Figure 2 for Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game
Figure 3 for Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game
Figure 4 for Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game
Viaarxiv icon