Picture for Alessandro Sestini

Alessandro Sestini

Towards Better Sample Efficiency in Multi-Agent Reinforcement Learning via Exploration

Add code
Mar 17, 2025
Viaarxiv icon

SPEQ: Stabilization Phases for Efficient Q-Learning in High Update-To-Data Ratio Reinforcement Learning

Add code
Jan 15, 2025
Viaarxiv icon

Improving Conditional Level Generation using Automated Validation in Match-3 Games

Add code
Sep 10, 2024
Figure 1 for Improving Conditional Level Generation using Automated Validation in Match-3 Games
Figure 2 for Improving Conditional Level Generation using Automated Validation in Match-3 Games
Figure 3 for Improving Conditional Level Generation using Automated Validation in Match-3 Games
Figure 4 for Improving Conditional Level Generation using Automated Validation in Match-3 Games
Viaarxiv icon

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

Add code
Jul 12, 2024
Viaarxiv icon

Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

Add code
Jun 12, 2024
Figure 1 for Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Figure 2 for Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Figure 3 for Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Figure 4 for Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Viaarxiv icon

Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

Add code
Dec 19, 2023
Viaarxiv icon

Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

Add code
Sep 22, 2023
Viaarxiv icon

Generating Personas for Games with Multimodal Adversarial Imitation Learning

Add code
Aug 15, 2023
Viaarxiv icon

Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

Add code
Jul 19, 2023
Viaarxiv icon

Efficient Ground Vehicle Path Following in Game AI

Add code
Jul 07, 2023
Viaarxiv icon