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Alessandro Sestini

Improving Conditional Level Generation using Automated Validation in Match-3 Games

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Sep 10, 2024
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A Benchmark Environment for Offline Reinforcement Learning in Racing Games

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Jul 12, 2024
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Reinforcement Learning for High-Level Strategic Control in Tower Defense Games

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Jun 12, 2024
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Small Dataset, Big Gains: Enhancing Reinforcement Learning by Offline Pre-Training with Model Based Augmentation

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Dec 19, 2023
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Improving Generalization in Game Agents with Data Augmentation in Imitation Learning

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Sep 22, 2023
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Generating Personas for Games with Multimodal Adversarial Imitation Learning

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Aug 15, 2023
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Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games

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Jul 19, 2023
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Efficient Ground Vehicle Path Following in Game AI

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Jul 07, 2023
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Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning

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Aug 19, 2022
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Contextual Decision Trees

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Jul 13, 2022
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