Abstract:Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable simulators to identify world models are incapable of jointly optimizing the shape, appearance, and physical properties of the scene. In this work, we introduce a novel object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based object representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models, given the sparse visual and tactile observations of a physical motion sequence. Through a series of system identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready world models from only one robot action sequence.
Abstract:Identifying predictive world models for robots in novel environments from sparse online observations is essential for robot task planning and execution in novel environments. However, existing methods that leverage differentiable simulators to identify world models are incapable of jointly optimizing the shape, appearance, and physical properties of the scene. In this work, we introduce a novel object representation that allows the joint identification of these properties. Our method employs a novel differentiable point-based object representation coupled with a grid-based appearance field, which allows differentiable object collision detection and rendering. Combined with a differentiable physical simulator, we achieve end-to-end optimization of world models, given the sparse visual and tactile observations of a physical motion sequence. Through a series of benchmarking system identification tasks in simulated and real environments, we show that our method can learn both simulation- and rendering-ready world models from only a few partial observations.
Abstract:We study the problem of rapidly identifying contact dynamics of unknown objects in partially known environments. The key innovation of our method is a novel formulation of the contact dynamics estimation problem as the joint estimation of contact geometries and physical parameters. We leverage DeepSDF, a compact and expressive neural-network-based geometry representation over a distribution of geometries, and adopt a particle filter to estimate both the geometries in contact and the physical parameters. In addition, we couple the estimator with an active exploration strategy that plans information-gathering moves to further expedite online estimation. Through simulation and physical experiments, we show that our method estimates accurate contact dynamics with fewer than 30 exploration moves for unknown objects touching partially known environments.