Abstract:Due to the difficulty of replicating the real conditions during training, supervised algorithms for spacecraft pose estimation experience a drop in performance when trained on synthetic data and applied to real operational data. To address this issue, we propose a test-time adaptation approach that leverages the temporal redundancy between images acquired during close proximity operations. Our approach involves extracting features from sequential spacecraft images, estimating their poses, and then using this information to synthesise a reconstructed view. We establish a self-supervised learning objective by comparing the synthesised view with the actual one. During training, we supervise both pose estimation and image synthesis, while at test-time, we optimise the self-supervised objective. Additionally, we introduce a regularisation loss to prevent solutions that are not consistent with the keypoint structure of the spacecraft. Our code is available at: https://github.com/JotaBravo/spacecraft-tta.
Abstract:Data acquired in space operational conditions is scarce due to the costs and complexity of space operations. This poses a challenge to learning-based visual-based navigation algorithms employed in autonomous spacecraft navigation. Existing datasets, which largely depend on computer-simulated data, have partially filled this gap. However, the image generation tools they use are proprietary, which limits the evaluation of methods to unseen scenarios. Furthermore, these datasets provide limited ground-truth data, primarily focusing on the spacecraft's translation and rotation relative to the camera. To address these limitations, we present SPIN (SPacecraft Imagery for Navigation), an open-source realistic spacecraft image generation tool for relative navigation between two spacecrafts. SPIN provides a wide variety of ground-truth data and allows researchers to employ custom 3D models of satellites, define specific camera-relative poses, and adjust various settings such as camera parameters and environmental illumination conditions. For the task of spacecraft pose estimation, we compare the results of training with a SPIN-generated dataset against existing synthetic datasets. We show a %50 average error reduction in common testbed data (that simulates realistic space conditions). Both the SPIN tool (and source code) and our enhanced version of the synthetic datasets will be publicly released upon paper acceptance on GitHub https://github.com/vpulab/SPIN.
Abstract:Spacecraft pose estimation is a key task to enable space missions in which two spacecrafts must navigate around each other. Current state-of-the-art algorithms for pose estimation employ data-driven techniques. However, there is an absence of real training data for spacecraft imaged in space conditions due to the costs and difficulties associated with the space environment. This has motivated the introduction of 3D data simulators, solving the issue of data availability but introducing a large gap between the training (source) and test (target) domains. We explore a method that incorporates 3D structure into the spacecraft pose estimation pipeline to provide robustness to intensity domain shift and we present an algorithm for unsupervised domain adaptation with robust pseudo-labelling. Our solution has ranked second in the two categories of the 2021 Pose Estimation Challenge organised by the European Space Agency and the Stanford University, achieving the lowest average error over the two categories.
Abstract:Scene recognition is currently one of the top-challenging research fields in computer vision. This may be due to the ambiguity between classes: images of several scene classes may share similar objects, which causes confusion among them. The problem is aggravated when images of a particular scene class are notably different. Convolutional Neural Networks (CNNs) have significantly boosted performance in scene recognition, albeit it is still far below from other recognition tasks (e.g., object or image recognition). In this paper, we describe a novel approach for scene recognition based on an end-to-end multi-modal CNN that combines image and context information by means of an attention module. Context information, in the shape of semantic segmentation, is used to gate features extracted from the RGB image by leveraging on information encoded in the semantic representation: the set of scene objects and stuff, and their relative locations. This gating process reinforces the learning of indicative scene content and enhances scene disambiguation by refocusing the receptive fields of the CNN towards them. Experimental results on four publicly available datasets show that the proposed approach outperforms every other state-of-the-art method while significantly reducing the number of network parameters. All the code and data used along this paper is available at https://github.com/vpulab/Semantic-Aware-Scene-Recognition