Abstract:Recently, the concept of embodied intelligence has been widely accepted and popularized, leading people to naturally consider the potential for commercialization in this field. In this work, we propose a specific commercial scenario simulation, human-centered in-building embodied delivery. Furthermore, for this scenario, we have developed a brand-new virtual environment system from scratch, constructing a multi-level connected building space modeled after a polar research station. This environment also includes autonomous human characters and robots with grasping and mobility capabilities, as well as a large number of interactive items. Based on this environment, we have built a delivery dataset containing 13k language instructions to guide robots in providing services. We simulate human behavior through human characters and sample their various needs in daily life. Finally, we proposed a method centered around a large multimodal model to serve as the baseline system for this dataset. Compared to past embodied data work, our work focuses on a virtual environment centered around human-robot interaction for commercial scenarios. We believe this will bring new perspectives and exploration angles to the embodied community.
Abstract:Machine learning and artificial intelligence have recently represented a popular paradigm for designing and optimizing robotic systems across various scales. Recent studies have showcased the innovative application of large language models (LLMs) in industrial control [1] and in directing legged walking robots [2]. In this study, we utilize an LLM, GPT-4, to train two prototypical microrobots for swimming in viscous fluids. Adopting a few-shot learning approach, we develop a minimal, unified prompt composed of only five sentences. The same concise prompt successfully guides two distinct articulated microrobots -- the three-link swimmer and the three-sphere swimmer -- in mastering their signature strokes. These strokes, initially conceptualized by physicists, are now effectively interpreted and applied by the LLM, enabling the microrobots to circumvent the physical constraints inherent to micro-locomotion. Remarkably, our LLM-based decision-making strategy substantially surpasses a traditional reinforcement learning method in terms of training speed. We discuss the nuanced aspects of prompt design, particularly emphasizing the reduction of monetary expenses of using GPT-4.