Abstract:Recent visual generative models often struggle with consistency during image editing due to the entangled nature of raster images, where all visual content is fused into a single canvas. In contrast, professional design tools employ layered representations, allowing isolated edits while preserving consistency. Motivated by this, we propose \textbf{Qwen-Image-Layered}, an end-to-end diffusion model that decomposes a single RGB image into multiple semantically disentangled RGBA layers, enabling \textbf{inherent editability}, where each RGBA layer can be independently manipulated without affecting other content. To support variable-length decomposition, we introduce three key components: (1) an RGBA-VAE to unify the latent representations of RGB and RGBA images; (2) a VLD-MMDiT (Variable Layers Decomposition MMDiT) architecture capable of decomposing a variable number of image layers; and (3) a Multi-stage Training strategy to adapt a pretrained image generation model into a multilayer image decomposer. Furthermore, to address the scarcity of high-quality multilayer training images, we build a pipeline to extract and annotate multilayer images from Photoshop documents (PSD). Experiments demonstrate that our method significantly surpasses existing approaches in decomposition quality and establishes a new paradigm for consistent image editing. Our code and models are released on \href{https://github.com/QwenLM/Qwen-Image-Layered}{https://github.com/QwenLM/Qwen-Image-Layered}
Abstract:Supervised fine-tuning and reinforcement learning are two popular methods for post-training large language models (LLMs). While improving the model's performance on downstream tasks, they often reduce the model's output diversity, leading to narrow, canonical responses. Existing methods to enhance diversity are limited, either by operating at inference time or by focusing on lexical differences. We propose a novel training method named DQO based on determinantal point processes (DPPs) to jointly optimize LLMs for quality and semantic diversity. Our approach samples and embeds a group of responses for each prompt, then uses the determinant of a kernel-based similarity matrix to measure diversity as the volume spanned by the embeddings of these responses. Experiments across instruction-following, summarization, story generation, and reasoning tasks demonstrate that our method substantially improves semantic diversity without sacrificing model quality.


Abstract:Adversarial Imitation Learning (AIL) faces challenges with sample inefficiency because of its reliance on sufficient on-policy data to evaluate the performance of the current policy during reward function updates. In this work, we study the convergence properties and sample complexity of off-policy AIL algorithms. We show that, even in the absence of importance sampling correction, reusing samples generated by the $o(\sqrt{K})$ most recent policies, where $K$ is the number of iterations of policy updates and reward updates, does not undermine the convergence guarantees of this class of algorithms. Furthermore, our results indicate that the distribution shift error induced by off-policy updates is dominated by the benefits of having more data available. This result provides theoretical support for the sample efficiency of off-policy AIL algorithms. To the best of our knowledge, this is the first work that provides theoretical guarantees for off-policy AIL algorithms.
Abstract:In this work, we focus on the multiple-policy evaluation problem where we are given a set of $K$ target policies and the goal is to evaluate their performance (the expected total rewards) to an accuracy $\epsilon$ with probability at least $1-\delta$. We propose an algorithm named $\mathrm{CAESAR}$ to address this problem. Our approach is based on computing an approximate optimal offline sampling distribution and using the data sampled from it to perform the simultaneous estimation of the policy values. $\mathrm{CAESAR}$ consists of two phases. In the first one we produce coarse estimates of the vistation distributions of the target policies at a low order sample complexity rate that scales with $\tilde{O}(\frac{1}{\epsilon})$. In the second phase, we approximate the optimal offline sampling distribution and compute the importance weighting ratios for all target policies by minimizing a step-wise quadratic loss function inspired by the objective in DualDICE. Up to low order and logarithm terms $\mathrm{CAESAR}$ achieves a sample complexity $\tilde{O}\left(\frac{H^4}{\epsilon^2}\sum_{h=1}^H\max_{k\in[K]}\sum_{s,a}\frac{(d_h^{\pi^k}(s,a))^2}{\mu^*_h(s,a)}\right)$, where $d^{\pi}$ is the visitation distribution of policy $\pi$ and $\mu^*$ is the optimal sampling distribution.




Abstract:We conduct a systematic study of solving the learning parity with noise problem (LPN) using neural networks. Our main contribution is designing families of two-layer neural networks that practically outperform classical algorithms in high-noise, low-dimension regimes. We consider three settings where the numbers of LPN samples are abundant, very limited, and in between. In each setting we provide neural network models that solve LPN as fast as possible. For some settings we are also able to provide theories that explain the rationale of the design of our models. Comparing with the previous experiments of Esser, Kubler, and May (CRYPTO 2017), for dimension $n = 26$, noise rate $\tau = 0.498$, the ''Guess-then-Gaussian-elimination'' algorithm takes 3.12 days on 64 CPU cores, whereas our neural network algorithm takes 66 minutes on 8 GPUs. Our algorithm can also be plugged into the hybrid algorithms for solving middle or large dimension LPN instances.